Terrain Texture Editor?
by Ken Banks · in Torque 3D Professional · 12/24/2009 (8:07 am) · 1 replies
Did the uber nifty procedural texturing capabilities of TGEA's 'Terrain Texture Editor' find their way over to Torque 3D Professional 1.1 Alpha?
I know that painting textures according to a user defined slope min/max is an existing feature in the Torque 3D Terrain Painter editor. Can I also manually paint textures according to height and proximity to water blocks? Have I overlooked an editor feature/option somewhere?
Further, L3DT's terrain generating software (as advertised on garagegames) seems to superficially resemble TGEA's procedural texturing capabilites. Perhaps the intent is to only offer procedural texturing functionality through third-party development as Torque 3D goes forward?
Thanks,
Ken
I know that painting textures according to a user defined slope min/max is an existing feature in the Torque 3D Terrain Painter editor. Can I also manually paint textures according to height and proximity to water blocks? Have I overlooked an editor feature/option somewhere?
Further, L3DT's terrain generating software (as advertised on garagegames) seems to superficially resemble TGEA's procedural texturing capabilites. Perhaps the intent is to only offer procedural texturing functionality through third-party development as Torque 3D goes forward?
Thanks,
Ken
About the author
LSI An employee-owned training company www.lsijax.com
Associate Tom Spilman
Sickhead Games
We removed the old TGEA procedural terrain generation to get a clean slate and allow T3D terrain to advance without being limited to 100% backwards compatibilty with old systems.
The plan for T3D 1.0 and 1.1 is to continue to support fast and simple imports of terrain from various 3rd party tools. L3DT has specialized Torque 3D support, but other tools like Terragen, WorldMachine, and GeoControl should also work for you.