Outlining Shader
by Dreamarvel · in Torque Game Engine Advanced · 12/24/2009 (2:42 am) · 4 replies

(Original Picture from T3D Private Forums)
Hi, anyone know how to obtain this cell shading / Outlining effect using this full screen shader resource ?
http://www.torquepowered.com/community/resources/view/17465
Got it working in T3D, but i need it for TGEA/AFX for my current project.
The laplace shader from the below resource by Michael Perry works, and I was thinking
of using that as the base for an outline shader.
http://www.torquepowered.com/community/resources/view/15648
As i have no idea how to do shader, all i manged to get randomly changing stuff was a negative like effect with the outlines in white. Hope someone can help me :D
About the author
#2
12/25/2009 (1:28 am)
Cool ! Thanx for the info and clearing up terms ! In this cast i think outline shading would be the one i'm looking for. Updated topic to reflect this :D
#4
Got something to work based on another thread. This is the result.
Original Scene

Toon Shader Applied Scene

Not exactly the desired effect, but its a start. This seems much more faded and seems to be more of a drawing then toon effect :P
01/03/2010 (10:28 pm)
Update 2 : Got something to work based on another thread. This is the result.
Original Scene

Toon Shader Applied Scene

Not exactly the desired effect, but its a start. This seems much more faded and seems to be more of a drawing then toon effect :P
Torque Owner Taylor Petrick
The image you referenced is outline shading. The two effects are often combined, but they are different techniques.