Game Development Community

real world physics 2D

by rennie moffat · in Torque Game Builder · 12/21/2009 (2:34 pm) · 3 replies

Hi I am messing around with the editor program and have some simple gravity working with mass etc, movements etc. The problem I am having is when I drop my block, it falls. This is good. It hits an object, also a smaller block, less than 1/2 in fact. The player block when collides, just sits on the smaller stationary block and thus the player block is now stationary too. I wouldn't expect this as it is twice the width and thought (in the real world) would have rolled off.


I remember seeing a post from Michael Perry regarding a new physics system. Would this help if I required my game to act more "real"?

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
12/21/2009 (2:37 pm)
Im sorry I just changed my collisions polygon, and it works as needed.

Any info on Michael's post tho would be great. I can not remember where it was, or even what it was about. Should research.

Cheers.
#3
12/21/2009 (6:23 pm)
Thanks Michael.