Game Development Community

DTS poly limit?

by Trent · in Torque X 3D · 12/19/2009 (10:21 am) · 3 replies

I have this mesh that Show Tool Pro says has 6680 detail polys. The model does not light correctly. Is this too many polys?

#1
12/19/2009 (11:22 am)
Have you checked that your polys are single-sided and your normals are correct? Number one cause of iffy lighting is a bad model.
#2
12/19/2009 (8:32 pm)
My normals are definitely good, checked that with Draw Normals. Not sure how to check for double sided polys in blender though, but if I move the camera inside the model in Show Tool I can see the reverse side of the polys, though I don't know whether show tool renders with CCW on or not.

I can make a new model with only a few polys and it lights correctly. I've tried matching all the parameters of my material with models other models of mine that do work and I just can't see the problem. The only difference with this model is a few thousand extra polys.
#3
12/21/2009 (6:32 am)
I've managed to get it down to 3340, so I assume that turning Double Sided on then off must have done something. However the lighting is still flat as a tack. I tried setting Smooth and Set Solid too with no effect (Set Smooth may have been what halved the poly count actually).