Enchanted Forest Pack
by Dane DeVault · in Game Design and Creative Issues · 12/18/2009 (11:42 pm) · 3 replies
I just recently bought the Enchanted Forest Pack and I have a few questions.
First off it was kinda wierd to figure out how to add stuff in but I eventually figured out that you have to move the files to a specific folder in your porject and then you can use them (For textures and stuff).
The problem I am facing right now is that it seems the only model files that Torque 3D can use is .dts but the pack only comes with 3ds, lwo, etc. The example project has these files in .dts format so I was wondering if I could use the models from the example project so I can actually use them in the World Editor.
Also I was wondering if there was an easier way to add new files to new projects. It looks like you can add the files to the templates, but I was wondering if there was a way inside the editor to do this like a file import type feature?
Any help would be appreciated because right now I am just experimenting and its not working too good (I think I am beginning to become stressed trying to get everything in the pack to work).
First off it was kinda wierd to figure out how to add stuff in but I eventually figured out that you have to move the files to a specific folder in your porject and then you can use them (For textures and stuff).
The problem I am facing right now is that it seems the only model files that Torque 3D can use is .dts but the pack only comes with 3ds, lwo, etc. The example project has these files in .dts format so I was wondering if I could use the models from the example project so I can actually use them in the World Editor.
Also I was wondering if there was an easier way to add new files to new projects. It looks like you can add the files to the templates, but I was wondering if there was a way inside the editor to do this like a file import type feature?
Any help would be appreciated because right now I am just experimenting and its not working too good (I think I am beginning to become stressed trying to get everything in the pack to work).
#2
in the enchanted forest pack and it didn't show up
under the meshes tab.
It has previuosly worked for me with 1.1 new project.
Strange.
12/27/2009 (7:43 am)
I copied a collada file into the art/shapes folderin the enchanted forest pack and it didn't show up
under the meshes tab.
It has previuosly worked for me with 1.1 new project.
Strange.
#3
01/03/2010 (5:01 pm)
I had to add a collada folder in the art/shapes folder to get my 3dsMax9 exports to work. Just putting them in the shapes folder didn't work.
Employee Michael Perry
GarageGames
DTS is the proprietary Torque 3D format, but you can still open the 3DS Max project files and export to COLLADA.