Just out of curiosity
by Devon Ly · in General Discussion · 05/21/2003 (1:23 am) · 3 replies
This may be a totally dumb question to ask but why the need for Torque to wrap OpenGL calls to Direct3D on windows?
Wouldn't it have been easier to implement OpenGL across the board, Linux, Mac and Windows?
Wouldn't it have been easier to implement OpenGL across the board, Linux, Mac and Windows?
Associate Stefan Beffy Moises
You don't have to use it at all on windows since every video card really should support OGL these days... and I wouldn't recommend using it anyways cause it's just a lot slower...