Exception in T3DParticleEmitter when Engine.Settings.EnableBackBufferEffects is set to false
by Trent · in Torque X 3D · 12/10/2009 (2:39 am) · 1 replies
Exception was on line 772: _vb.Instance.SetData<GFXVertexFormat.PCTTBN>(v, 0, _vbSize);
in method: private void _CopyToVB(GraphicsDevice d3d, Matrix camToWorld, out VertexBuffer vb, out IndexBuffer ib, out int numVerts, out int numPrimitives)
System.InvalidOperationException was unhandled
Message="The operation was aborted. You may not modify a resource that has been set on a device, or after it has been used within a tiling bracket."
Source="Microsoft.Xna.Framework"
StackTrace:
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, Int32 vertexStride, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.SetData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, Int32 vertexStride)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.SetData[T](T[] data, Int32 startIndex, Int32 elementCount)
at GarageGames.Torque.T3D.T3DParticleEmitter._CopyToVB(GraphicsDevice d3d, Matrix camToWorld, VertexBuffer& vb, IndexBuffer& ib, Int32& numVerts, Int32& numPrimitives) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3D\T3DParticleEmitter.cs:line 772
at GarageGames.Torque.T3D.T3DParticleEmitter.Render(SceneRenderState srs) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3D\T3DParticleEmitter.cs:line 336
at GarageGames.Torque.T3D.T3DParticleEffectComponent.Render(SceneRenderState sceneRenderState) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3DComponents\T3DParticleEffectComponent.cs:line 181
at GarageGames.Torque.T3D.T3DSceneComponent.Render(SceneRenderState sceneRenderState) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3DComponents\T3DSceneComponent.cs:line 498
at GarageGames.Torque.T3D.T3DSceneGraph._RenderObjects(TorqueObjectType renderMask, Single aspectRatio) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3D\T3DSceneGraph.cs:line 194
at GarageGames.Torque.SceneGraph.BaseSceneGraph.PreRender(GFXDevice gfx, TorqueObjectType renderMask, TorqueObjectType noRenderMask, Single aspectRatio) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\SceneGraph\SceneGraph.cs:line 585
at GarageGames.Torque.GUI.GUISceneview.OnRender(Vector2 offset, RectangleF updateRect) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\GUI\GUISceneview.cs:line 121
at GarageGames.Torque.GUI.GUICanvas.OnRender(Vector2 offset, RectangleF updateRect) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\GUI\GUICanvas.cs:line 253
at GarageGames.Torque.GUI.GUICanvas.RenderFrame() in C:\Trent\Projects\XNA\TX\TX\TorqueCore\GUI\GUICanvas.cs:line 162
at GarageGames.Torque.XNA.TorqueEngineComponent.Draw(GameTime gameTime) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\XNA\TorqueEngineComponent.cs:line 564
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at GarageGames.Torque.GameUtil.TorqueGame.Draw(GameTime gameTime) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\GameUtil\TorqueGame.cs:line 413
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at StarterGame3D.Game.Main() in C:\Trent\Projects\XNA\TX\TX\Game\Game.cs:line 52
InnerException:
in method: private void _CopyToVB(GraphicsDevice d3d, Matrix camToWorld, out VertexBuffer vb, out IndexBuffer ib, out int numVerts, out int numPrimitives)
System.InvalidOperationException was unhandled
Message="The operation was aborted. You may not modify a resource that has been set on a device, or after it has been used within a tiling bracket."
Source="Microsoft.Xna.Framework"
StackTrace:
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, Int32 vertexStride, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.SetData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, Int32 vertexStride)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.SetData[T](T[] data, Int32 startIndex, Int32 elementCount)
at GarageGames.Torque.T3D.T3DParticleEmitter._CopyToVB(GraphicsDevice d3d, Matrix camToWorld, VertexBuffer& vb, IndexBuffer& ib, Int32& numVerts, Int32& numPrimitives) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3D\T3DParticleEmitter.cs:line 772
at GarageGames.Torque.T3D.T3DParticleEmitter.Render(SceneRenderState srs) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3D\T3DParticleEmitter.cs:line 336
at GarageGames.Torque.T3D.T3DParticleEffectComponent.Render(SceneRenderState sceneRenderState) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3DComponents\T3DParticleEffectComponent.cs:line 181
at GarageGames.Torque.T3D.T3DSceneComponent.Render(SceneRenderState sceneRenderState) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3DComponents\T3DSceneComponent.cs:line 498
at GarageGames.Torque.T3D.T3DSceneGraph._RenderObjects(TorqueObjectType renderMask, Single aspectRatio) in C:\Trent\Projects\XNA\TX\TX\Torque3D\T3D\T3DSceneGraph.cs:line 194
at GarageGames.Torque.SceneGraph.BaseSceneGraph.PreRender(GFXDevice gfx, TorqueObjectType renderMask, TorqueObjectType noRenderMask, Single aspectRatio) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\SceneGraph\SceneGraph.cs:line 585
at GarageGames.Torque.GUI.GUISceneview.OnRender(Vector2 offset, RectangleF updateRect) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\GUI\GUISceneview.cs:line 121
at GarageGames.Torque.GUI.GUICanvas.OnRender(Vector2 offset, RectangleF updateRect) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\GUI\GUICanvas.cs:line 253
at GarageGames.Torque.GUI.GUICanvas.RenderFrame() in C:\Trent\Projects\XNA\TX\TX\TorqueCore\GUI\GUICanvas.cs:line 162
at GarageGames.Torque.XNA.TorqueEngineComponent.Draw(GameTime gameTime) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\XNA\TorqueEngineComponent.cs:line 564
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at GarageGames.Torque.GameUtil.TorqueGame.Draw(GameTime gameTime) in C:\Trent\Projects\XNA\TX\TX\TorqueCore\GameUtil\TorqueGame.cs:line 413
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at StarterGame3D.Game.Main() in C:\Trent\Projects\XNA\TX\TX\Game\Game.cs:line 52
InnerException:
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