Mulit-Player
by Fred Flintstone · in General Discussion · 12/08/2009 (9:40 pm) · 6 replies
Hello,
Can Torque 2D and 3D connect to any multi-player engines? I didn't see this in the list of features and I saw no references to it in the online documentation.
lee
Can Torque 2D and 3D connect to any multi-player engines? I didn't see this in the list of features and I saw no references to it in the online documentation.
lee
#2
It does help. Thanks.
Is multiplayer capabilites part of the standard package?
lee
12/09/2009 (1:35 am)
Hello,It does help. Thanks.
Is multiplayer capabilites part of the standard package?
lee
#3
12/09/2009 (1:39 am)
Yes. Depending on your project, you may need to make some changes or tweak settings, but the engine has been used for a variety of games, and an abstracted version of it's networking layer has also been used in an AAA MMORPG (not to mention winning an award some time back), so it's pretty hefty.
#4
Ok, you've gone over my head with this AAA MMORPG stuff. I'm not a game creator. I am a Flash programmer and I have a client who is interested in useing this system.
I assume you don't work for TGB, but are just a very helpful visitor. But I do have one further question. Does it export Flash for online games? I see it talks about web-portals, so I assume so.
The list of features is very short and really do not seem to go beyond 'easy-to-use'.
lee
12/09/2009 (1:54 am)
Hello,Ok, you've gone over my head with this AAA MMORPG stuff. I'm not a game creator. I am a Flash programmer and I have a client who is interested in useing this system.
I assume you don't work for TGB, but are just a very helpful visitor. But I do have one further question. Does it export Flash for online games? I see it talks about web-portals, so I assume so.
The list of features is very short and really do not seem to go beyond 'easy-to-use'.
lee
#5
The only similarity to Flash is that when your game is exported as a browser plugin, it will run within the browser much like Flash or any other broser plugin. I believe only Torque 3D supports this (someone please correct me if I'm wrong). Being able to run in a browser is just a feature.
12/09/2009 (2:31 am)
None of the Torque engines compile to Flash. They're not designed for this, they are very different products from a RIA tool like Flash or Silverlight. The only similarity to Flash is that when your game is exported as a browser plugin, it will run within the browser much like Flash or any other broser plugin. I believe only Torque 3D supports this (someone please correct me if I'm wrong). Being able to run in a browser is just a feature.
#6
Some of the founders of Garage Games has created a flash game engine.
Been a while since I've been over that way, but you could check it out, if Flash is what you need. TGB and T3D are not Flash engines but rather more heavy-duty 2D/3D game engines.
@Luigi: I believe that Torque2D will support this, but TGB currently does not.
12/09/2009 (10:08 am)
@Fred: No, I'm not an employee. The remark about the networking layer being used in an MMO was to highlight the fact that the networking layer is good to go for most things you want to use it for. If you want to make Flash games, there are other engines you can look at, but I'm not that familiar with the Flash space.Some of the founders of Garage Games has created a flash game engine.
Been a while since I've been over that way, but you could check it out, if Flash is what you need. TGB and T3D are not Flash engines but rather more heavy-duty 2D/3D game engines.
@Luigi: I believe that Torque2D will support this, but TGB currently does not.
Torque 3D Owner Ted Southard