Game Development Community

Models In T3D

by J L · in Torque 3D Public · 12/06/2009 (11:54 pm) · 2 replies

If I understand the description right, I can pretty much take an animated model in X format and get it converted over to fbx and it should run the animations without a bunch of dsq editing?

#1
12/13/2009 (12:04 pm)
So I am going to take that i am wrong?
#2
12/16/2009 (7:22 pm)
ummm no quite, when exporting to collada with animations if your model has one animation then yes, it works as described, but if you have multiple, you run all the animations in sequence and split them up with the shape editor into individual sequences, that can then be blended or whatever.