Game Development Community

Where did the love go?

by XanthorXIII · in Torque X 2D · 12/04/2009 (8:40 pm) · 10 replies

I know we just got a new release recently, but there seems to be a lack of love for TX2D lately. Are we going to be getting any of the new features that Torque 2D will be getting on that side? As well, it seems like things are broken in TX2D such as the rendering speed bug, the editor needs real help in Vista/Windows 7 when going to full screen, editor use in general and the documentation has some broken/borked information in it. I'm not trying to start anything here but it feels like the landlord is not fixing the broken bulbs in the hallway and I think there's mice in the walls.
It's nice that Torque 3D is making a pretty big impact but I would at least like to get a Christmas Card from the folks at Garage Games.





#1
12/04/2009 (11:47 pm)
I wouldn't expect most of the stuff in T2D not moving into TX2D since TX2D is XNA and T2D is not

XNA will probably place obstacles here and there

Also keep in mind that TX2D derives from XNA is managed C# while T2D is unmanaged C++
They might be different enough to make it hard to port some of that stuff
#2
12/05/2009 (3:11 am)
If anything that comes from anything, I would like to see the Editor given a face lift + fixes made to it to work better in Windows 7. Otherwise, I will be forced to move back to Windows XP which I absolutely do not want to do. I've never had a more stable OS than 7 before.
#3
12/06/2009 (5:41 pm)
XNA only place a restriction of DX9 currently, everything else is possible. I think you'll find man power is the reason they are not feature compatible.

If think you don't get any love here, you should try TX3D. Then you'll know what lack of love is!
#4
12/06/2009 (9:02 pm)
i don't agree with you trent
there are other restrictions - yes you can only get dx9 because of compactibility with xbox but you also have restriction on network - xna can only use servers on microsoft live! (wich developers can only get if they have dev kit access and all that)
am sure there are other things that t2d can do/become that tx2d can't because of xna restrictions
#5
12/06/2009 (9:02 pm)
Quote:I've never had a more stable OS than 7 before.

Really? I find that 7 is my worst OS I've tried in years (aside from Vista). Too indirect and unorthodox for me.

But anyway, as they said, XNA is really limited since MS doesn't let anyone change it.
#6
12/06/2009 (11:11 pm)
Quote:there are other restrictions - yes you can only get dx9 because of compactibility with xbox but you also have restriction on network - xna can only use servers on microsoft live! (wich developers can only get if they have dev kit access and all that)

Wrong wrong wrong WRONG!

You are restricted to Live on the 360 only. If you target PC you can use whatever the heck you want, System.Net or Raknet with a wrapper, your choice. XNA is just a .NET application with a DX9 wrapper so we didn't have to do what Promit of Gamedev.net did and write his own wrapper, SlimDX, which incidentally aslo wraps DX10. In fact, you can dump the XNA Graphics Device and use SlimDX in its place all inside an XNA app! Of course, doing things like this restricts you to PC only (not a big restriction in my eyes). I have very little intention of targeting the 360.
#7
12/07/2009 (7:34 pm)
I don't think it will bother me too much if they don't include a lot of the features that Torque 2D has however I would like to see compatibility improvements made in the editor to work nicely with Windows 7.
#8
12/07/2009 (8:53 pm)
I'd like the TX3D editor to work full stop.
#9
12/24/2009 (7:11 am)
Please check this blog from John, with a new TX roadmap. I know that TX2D had some work in the last update, I am certain things will get even better.

www.torquepowered.com/community/blogs/view/18955
#10
01/06/2010 (6:27 pm)
Sweet, I think John is going to do a great job with this.