Game Development Community

When is CC edition going to get updated?

by Lee Harris · in Torque X 2D · 11/28/2009 (2:51 am) · 39 replies

Quote:XNA Creators Club Online Premium Members can download Torque X for free.

I haven't been able to use TorqueX in quite some time due to the fact that it's not compatible with XNA 3.1. I've tried to search the forums but the developers just dodge the question every time it's asked.
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#1
11/30/2009 (7:29 am)
I, too, would like to know when it is going to be updated, as I can't use the platformer kit I just bought. It would be nice to at least get some idea, even if it is a rough estimate.
#2
11/30/2009 (6:46 pm)
As soon as Microsoft puts it up on their site.
#3
11/30/2009 (6:58 pm)
Emailed the address given on the Creators' Club site. If I get a response I shall post the reply here.

Thanks.
#4
12/01/2009 (1:43 am)
I have a "My Products" page that contains CC 3.0. Can't you just update THIS link to go to 3.1? Or add a new product for those users?

Or just make our keys work with the 3.1 demo?
#5
12/01/2009 (6:55 am)
If you only want TX2d, the builder for 3.1 is exactly the same as the CC one and you can have both installed at the same time. Just change your references to the binaries included with the 3.1 demo.
#6
12/01/2009 (10:10 am)
@Lee
You will notice that the 3.0 link goes to the XNA site, which we do not manage.

EDIT:
And I believe your 3.0 key should work with 3.0/3.1's Builder registration as long as you're using the CC version and key combination.
#7
12/01/2009 (7:56 pm)
Just received a reply. It seems there is a major communication breakdown here:

Hi Ash,



We are currently working with Garage Games to provide Torque X 3.1 to our creators. Once we receive everything, a news item will go out on XNA Creators Club Online notifying our Creators.



Thanks,

Tracy


Original Email:

From: Ash Clarke
Sent: Monday, November 30, 2009 3:00 PM
To: Creators Club Online Public Alias
Subject: Creator's Club Partner Download - Torque X Version 3.1.*
Importance: High



Hi guys,

According to Garage Games (one of their community managers: http://www.garagegames.com/community/forums/viewthread/106575/1#comment-704051), they have submitted the XNA Game Studio 3.1 compatible build of Toque X, but it is yet to be put up on the Partners section of the creators' club website.

I was wondering if you could provide me with an estimate for when the new build will be available to download from the creators' club site, as I will be beginning my final project soon and I require the latest version for the platformer genre kit which I purchased recently from the Torque X website.


Any information on this would be greatly appreciated, as the planning stages for my final project begin soon and I need to know what I will be able to work with.

Regards,



Ash Clarke

#8
12/01/2009 (8:07 pm)
hey sorry i'm a bit new to torque. does this include torque x 3d (i bought torque x 2d for xna 3.1 before getting a cc account)?
#9
12/01/2009 (8:41 pm)
Yes. (If you have paid for the $99 / £65 Creators' Club Premium membership, you get an indie license/copy of Torque X 2D and Torque X 3D).
#10
12/09/2009 (3:07 pm)
Hello Ash,

I also bought the platform kit but I also can't use it. I also downloaded version 3.0 of the platform kit, but this version doesn't work (cannot install) with Torque X CC 3.0. Do you have managed to get the platform kit worked?

Do you think the platform kit will work with the new 3.1 CC version?

Johan van Beilen
#11
12/09/2009 (3:20 pm)
A note on Ash's comment: It is the binary version, not the source version that is included with the CC.

I'll check on the status of a platformer kit build that does not expect an express version of VS to install (which I am assuming is the problem; if it is not, let me know before I bug John).
#12
12/09/2009 (3:42 pm)
...

#13
12/09/2009 (4:11 pm)
I think I will shoot CC an email also and see if they respond with the same GG delay email, oddly though, I doubt it is a GG delay but an internal MS CC issue, I've been waiting on the CC link to get updated, but in the mean time I am still developing on the 3.0 locally on my laptop until the 3.1 is available to download.
#14
12/09/2009 (5:13 pm)
Hi Johan,
I was unable to install the 3.0 version of the kit, but I did manage to get the 3.1 version to install. Intriguingly I only have version 3.0 of the Torque X engines.

I was installing to VS 2008. I have not, however, attempted to use the platformer kit, as I have been awaiting the result of this thread. My final project begins after Christmas, so I am hoping that GG and MS will have this sorted before the New Year begins.
#15
12/09/2009 (7:31 pm)
I am holding off on purchasing the platform kit until GG and MS straighten out the online download. I figure why spend more money on another product I can't use yet.
#16
12/10/2009 (2:47 am)
I installed the 3.1 version of the kit (3.0 wasn't working).
The platformer kit works fine with VS2008 and Torque X 3.0.

Now I am going to plan my game.


#17
12/14/2009 (9:32 pm)
Guys,

unless GG makes some good improvement in the current version the CC release will not enable you to have your game published on XBLIG because it's binary only and the current version will fail in peer review unless you write part of the game in native XNA and part using TX... quite a messy result.

I really hope that the GG guys will enforce the current CCO Peer Review rules.
#18
12/20/2009 (12:59 pm)
Quote:unless GG makes some good improvement in the current version the CC release will not enable you to have your game published on XBLIG because it's binary only and the current version will fail in peer review unless you write part of the game in native XNA and part using TX... quite a messy result.

Giuseppe, is this a fact? And if so, why are Torque X games all failing in peer review? What is the reason that reviewers are failing these games? What Indie Games rule(s) is/are being violated that would cause reviewers to fail these titles?

I'm about to begin work on my next game, and I've been relying on much of what Torque X provides to save time in development. But I would hate to go through the process of building a full game only to have it fail during review.

Thanks for any info anyone can provide.

--RB
#19
12/20/2009 (9:06 pm)
My game passed peer review, what is the issue that doesn't seem to pass?
#20
12/20/2009 (9:21 pm)
@Henry

You might want to refer to this forum thread.

http://forums.xna.com/forums/t/44461.aspx

Apparently there is some out-of-the box stuff in the Creators Club binary version of Torque X that "fails" the Evil Checklist.

Not sure what kind of issues...but they seem to be manageable by the developer (even without the Torque X source code).

Enjoy...
--RB
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