Game Development Community

[bug?] Editor in Full Screen

by USC Cinema Television 9 · in Torque Game Builder · 11/24/2009 (4:01 pm) · 15 replies

When I open the editor, it opens in full screen at 640x480 resolution. No matter how hard I've tried, I cannot stop it. I've checked settings on my graphics card, made sure commonPrefs.cs has fullscreen disabled, and I've tried changing between OpenGL and D3D while in the editor. Moreover, my TGB has not always done this! It suddenly popped up today and I have absolutely no idea how to undo it.

I'm extremely frustrated because I'm under deadline and a problem as outrageous and stupid as this should NEVER happen. I'm getting increasingly fed up with how horrendous Torque documentation and support is, so this is a last ditch effort.

Please respond ASAP. I've combed the forums thoroughly and nothing has helped.

#1
11/24/2009 (5:53 pm)
I've been quite frustrated with similar issues as well.

Try closing down TGB, opening up commonConfig.xml in a text editor (not a web browser) and editing the 'Resolution' node there to your desired resolution.

EDIT: I guess you want fullscreen... Make sure the 'FullScreen' node is true;

Patrick
#2
11/24/2009 (5:54 pm)
You might try going into your %APPDATA% directory (Start > Run > Type in '%APPDATA%') and delete the 'GarageGames' directory. If that doesn't work, uninstall, delete the 'GarageGames' directory (again), and re-install.
#3
11/24/2009 (5:55 pm)
Curse you, Patrick, and your one-minute earlier reply! *HEHE!*
#4
11/24/2009 (6:01 pm)
2 minutes if you don't count the edit. You're slipping dude. :)
#5
11/24/2009 (6:09 pm)
I want NO fullscreen torque. I just want it to be windowed the way it used to be! :[
#6
11/24/2009 (6:14 pm)
I tried both the above suggestions to no success. Any other thoughts?
#7
11/25/2009 (12:48 am)
What operating system are you using?
Does it happen if you create a new TGB project?
#8
11/27/2009 (5:03 pm)
I'm using XP and yes, it still happens when I create a new project
#9
11/28/2009 (4:35 am)
do you want it to open minimized?

in your onLevelLoaded, put this:

setScreenMode(640,480,32,false);
#10
11/28/2009 (1:34 pm)
If it's happening when you create a new project as well, it's probably the properties.cs file located:

C:\Program Files\GarageGames\TorqueGameBuilder-1.7.4\tgb\gameData\T2DProject\common\gameScripts

At the bottom of that file there's an entry like:
$Game::Resolution = "800 600 32";

Try updating that.

#11
11/28/2009 (7:47 pm)
Absolutely nothing is working.

I mean, honestly, how is the software _this_ bad. Never in my life have I heard of a program where the following occurs: "I cannot use the program because it keeps fullscreening at an extremely low resolution."

I'm not even saying it fullscreens and that I'd prefer to have it be a window. The fullscreen version literally isn't even functioning properly (I cannot access any of the menus anyways).

Now I have to go install this shitty software on my other (much worse) system just to finish my work by deadline. I absolutely cannot stand how bad this program is (and the support is even worse. Seriously, spending my day F5ing a forum post?)

Ugh. Off to work I suppose -_-
#12
11/29/2009 (12:51 am)
I completely understand your frustration with TGB. I have issues like this though with software from all different vendors and am sad to say that on occasion, I've had clients with complaints similar to yours with software I've developed.

I've been using Lightwave for a about two years now on my system and the last two weeks, I've been getting a crash right on starting the app. Nothing seems to work to resolve it.

Your name suggests that you're part of some curriculum, perhaps they have a support agreement that could help you get it resolved. Best of luck!
#13
11/29/2009 (6:11 pm)
Thanks a huge amount RollerJesus. You've been tremendously helpful start to finish :].

Never give up, never surrender!
#14
12/01/2009 (1:21 pm)
Try right clicking on the executable (or shortcut) and going to the compatibility tab. Perhaps it's check to run in 640x480 mode in fullscreen.

Let me know if this helps.
#15
12/02/2009 (4:09 am)
@Devin Horsman:

Already tried all compatibility options (XP, NT, 95 etc) with all possible combinations of 256 color, 640x480 etc.

Still not functioning. grumble grumble