Game Development Community

What is with the player.png map?

by Injae Jeong · in Torque Game Engine · 05/12/2003 (11:49 am) · 7 replies

What is with the player.png map? It is almost all whited out when veiwed in photoshop. Is this for reflection mapping and if so are there any tutorials on implementing it?

#1
05/12/2003 (11:55 am)
If you're using Photoshop to view the image, which from the description it sounds like you are, then you need to get SuperPNG plugin for Photoshop to view the png graphics associated with the image.

Photoshop uses a non industry standard method for viewing and writing PNG graphic images which causes the problem that you seem to be having.
#2
05/12/2003 (12:50 pm)
Thank you very much Robert, for your quick reply. I just found the plug-in and I am going to start playing with it now.
#3
05/12/2003 (1:20 pm)
Injae, where did you find the plug-in?
#5
05/12/2003 (5:25 pm)
Interesting enough.... PSP 8 exhibits a simliar behavior when viewing PNG's now.
#6
05/13/2003 (1:06 am)
There was/is a huge discussion on this in the Adobe forums. The following is what I recall of those discussions. Please, bare in mind that I'm not a programmer and some of the discussions were over my head.

-The PNG standard used the phrase "alpha channel" in its standards and so for many years everyone coded for that.
-As of Photoshop_v7, Adobe (and it appears that others are now doing so as well) decided that the text of the PNG standard actually calls for transparancy(the standard writers used "alpha channel" in error) and so rewrote thier plugin.
-Adobe felt that while the general public has become used to the format having an alpha channel it was more important to adhere to the standard.
-It is possible to use an old PS png plugin with PS7.
#7
05/13/2003 (12:23 pm)
so is it possible to make a ps7 compatible version of the player.png? Does anyone have the original psd (if their was one)...