Game Development Community

team play

by Alexander Bussman · in Torque Game Engine · 05/11/2003 (7:57 am) · 1 replies

Hi!
I'm trying to implement teams into my game (2 teams), but after a while I got a idea to look in the realmwars source I looked in it and found some intresting data.

I saw alot of changes is shapeBase.h and .cc so I added those to my game and now when a player hits the ground (I have a spawn point pretty high in the air) I get this:
"Invalid net mask bit set." (titel: "Fatal (sim/netObject.cc @ 43" )

I can't find what's the cause of it. anyone knows what it actually means and maybe what's the cause of it?

About the author

Hobby game programmer from Sweden. Working with iPhone/iPod touch and Mac OS X