Game Development Community

terrain again and again and again

by Eric Ewen · in Torque X 3D · 11/15/2009 (6:35 pm) · 1 replies

How do I add multiple detain textures to a terrain?

I want a cliff to look like a cliff and not sand. I want grass to look like my grass texture. I am using RAWTerrainData to render a l3dt terrain. I am using the stock sanddetail01 material in the fps example as the <detailmaterial> under the data node in the terrain node of the txscene xml. Do I just add multiple details and the engine magically figures it out from the UniqueTextureFilename? Do I have to rewrite the terrain engine?

It is getting a little insane searching for this information. The Search page is crap and there seems to be ZERO documention. I'm beginning to think this was a bad engine choice.

#1
11/16/2009 (3:01 pm)
I have pretty much ceased using TorqueX (until it's more mature), i find it easier just doing my game in XNA, and writing my own world editor compared to using this engine. Moving on to Torque3D, after playing around with the demo, its what i need. Cant wait to get the pro license this week :) .