terrain again and again and again
by Eric Ewen · in Torque X 3D · 11/15/2009 (6:35 pm) · 1 replies
How do I add multiple detain textures to a terrain?
I want a cliff to look like a cliff and not sand. I want grass to look like my grass texture. I am using RAWTerrainData to render a l3dt terrain. I am using the stock sanddetail01 material in the fps example as the <detailmaterial> under the data node in the terrain node of the txscene xml. Do I just add multiple details and the engine magically figures it out from the UniqueTextureFilename? Do I have to rewrite the terrain engine?
It is getting a little insane searching for this information. The Search page is crap and there seems to be ZERO documention. I'm beginning to think this was a bad engine choice.
I want a cliff to look like a cliff and not sand. I want grass to look like my grass texture. I am using RAWTerrainData to render a l3dt terrain. I am using the stock sanddetail01 material in the fps example as the <detailmaterial> under the data node in the terrain node of the txscene xml. Do I just add multiple details and the engine magically figures it out from the UniqueTextureFilename? Do I have to rewrite the terrain engine?
It is getting a little insane searching for this information. The Search page is crap and there seems to be ZERO documention. I'm beginning to think this was a bad engine choice.
About the author
Torque 3D Owner Rapid Fire
Rapid Fire Studios