Game Development Community

What is the use of dustEmitter in Player cpp?

by elvince · in Torque 3D Professional · 11/14/2009 (7:53 am) · 6 replies

Hi,

I look in player cpp code for dustEmitter, and it is initialize correctly but never emit.

What the use of this?

Thanks,

#1
11/14/2009 (8:06 am)
dustEmiter is not used to emit anything,it is left unimplemented.
If you need its functionality,just copy/paste it from the vehicle.
#2
11/14/2009 (8:44 am)
funny it works fine for me as is, just remember to define the material as dust emitting
#3
11/14/2009 (8:50 am)
@deepscratch

www.garagegames.com/community/forums/viewthread/102261
Are you sure it is about the same dust emitter ?
I am fairly sure the dust you see ('showDust' in the material) is emitted by the puff emitter.
#4
11/14/2009 (9:44 am)
yes Picasso, you are 100% correct!!
I really must stop scanning before I post.

@elvince....what Picasso said.
#5
11/14/2009 (10:49 am)
OK,no problem here.
I saw the dust emitter intregrated into the vehicles,the same implementation will work well for the player.
Just copy/paste with Winmerge will do the job.
#6
11/14/2009 (11:06 am)
In fact I know how to use the dust emitter. I just found strange that something was there but not fully implemented. So i tought i might have miss something so I asked on the forum just in case!
Fyi the dust emitter is also in rigidshape :)