AudioBuffer::readWAV:remaining chunk data should never be less t
by Jake Jensen · in Torque Game Engine · 05/08/2003 (9:37 pm) · 0 replies
I ran through one of the great background music tutorials listed from Resources and for some reason I can get the sample loop to work from the website, but not MY own sample loop to play. Keeps giving this error after mission is loaded:
AudioBuffer::readWAV:remaining chunk data should never be less than zero.
My loop is mono, 16bit, 11KHz. Anyone seen this before?
THanks :-D
- XingiX
AudioBuffer::readWAV:remaining chunk data should never be less than zero.
My loop is mono, 16bit, 11KHz. Anyone seen this before?
THanks :-D
- XingiX
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