Game Development Community

Graveyard of dead projects

by DME · in General Discussion · 05/08/2003 (3:19 pm) · 256 replies

I was wondering what happens to people once they do a bunch of work for a project and then it dies.. Do the people just take their work and go to another project?

Reason I ask is because I'm currently working on level design using worldcraft. It has come to my attention that there has to be billions of levels already out there that no one ever uses.

If I take a completed level add my own textures and change it to suit my game is that copy write infrigment. Cause I started with a level then edited it?
If it is does anyone have levels kickin around that they are not using?
#141
07/26/2003 (7:52 pm)
See the site is now up, just the image.
#142
07/28/2003 (12:09 pm)
<meta http-equiv="imagetoolbar" content="no" />

Noticed you don't have this fix for IE6. Put it in the head.
EDIT: gets rid of image toolbar on pages.
#143
07/29/2003 (6:30 am)
I found this page on gnu.org: www.gnu.org/philosophy/license-list.html

This part especially cought my attention:
Quote:
The Artistic License 2.0
This license is a free software license, compatible with the GPL. It is not in use yet to our knowledge; this license is being considered for use in Perl 6 as part of a disjunctive dual licensing scheme.
If you are thinking of releasing a program under Original Artistic License, please consider this revised version instead. However, please do investigate other GPL-compatible, Free Software licensing options listed here first.


It's GPL-compatible so it might not be good enough. :P
#144
07/30/2003 (5:32 am)
Daily Update

I have had a lot of demand for my attention elsewhere this week and haven't been able to get much coding done. It looks like it will be closer to the end of next week than to the beginning that I will have everything ready. I will keep everyone posted.
#145
08/11/2003 (1:00 am)
Well, here's my cleverly disguised attempt to bump this thread back up the list ;)

Matthew, to limit the abuse of ratings you could do something like TurboSquid does, only allow people who have dld a resource to rate it, or better yet, only people who have dld the resource and registered on the site can rate it.

And I have quite a collection of incomplete texture sets (mostly terrains) to offer up, just have to convert them back to a standard format. The sad part is that I recently disposed of my old backup drive with well over a gig of textures, all from dead projects or just stuff I made and never used.
#146
08/11/2003 (5:24 am)
Ok, I have finally reached what I consider the minimum feature set. There are still a few things I need to do before we go live but I am going to turn some beta testers loose on it today. Assuming I can get all of the bugs worked out that they reveal over the next several days, I should be ready to go live near the end of the week.

Keith,
At the moment I am side-stepping the whole rating issue and just tracking number of downloads but I have built room into the system for ratings....I just don't consider that a required feature to go live =) I think I will likely limit ratings to people with site accounts to help minimize the random spammers but I don't think I will go as far as limit it to only people who have downloaded the resource b/c it would be hard on them to rate it immediately after they download and otherwise I would have to track the id of everyone who downloads every resource (a lot of info for little benefit).
#147
08/11/2003 (6:22 am)
Matthew: Let me know when you will need ressource, I've got some artwork to share.
#148
08/18/2003 (9:29 am)
Live!

http://www.digitalboneyard.com

Okay, still plenty left to do on the site but I went ahead and turned it on today! So start posting your resources and hopefully we won't have too many bugs! Feel free to post the bugs here or matt@rustycode.com me.
#149
08/18/2003 (9:44 am)
The site looks really good, well done on actually getting this up :)

Possible bugs/improvements: 'FAQ' and 'Links' both take you to the main page. You have video, and input code catagories, but none for audio code.
#150
08/18/2003 (9:53 am)
Hey it's up! woo hoo!
#151
08/18/2003 (10:03 am)
Cant register on Mozilla 1.4.:
Quote:
Error: createform is not defined
Source File: http://www.digitalboneyard.com/login.php?action=new
Line: 120
#152
08/18/2003 (10:09 am)
Works fine with Firebird 6.1.
#153
08/18/2003 (10:32 am)
William,
FAQ and Links are already on my todo =) I just didnt consider them critical for launch. They'll be completed in the next week or so though. Just added an Audio Code category (gonna streamline added new categories a bit later).

Beffy,
I was actually ponder this very thing on the way to lunch. This is an old Netscape related issue. I *think* I know how to fix it but I need to test first.

Eric,
Thanks! I tried my best to make it as cross-browser compatible but this community is *so* diverse that it can be tough. I'm always glad to hear what browsers work as opposed to which ones don't ;)

Everyone,
Sorry for the low-key "launch". Once I get a few more things done on the site and I am sure it is stable, I will do a much bigger announcement.
#154
08/18/2003 (10:42 am)
What's this... I attempt to register an account and I get /index77.php file not found? :o
#155
08/18/2003 (10:52 am)
Your account has been created, even though you get the Not Found page. I guess that it was a "your account has been created page" or something. Just go back to the main page and you should be logged on, if not try logging on.
#156
08/18/2003 (11:03 am)
I got that too. it still registered.
#157
08/18/2003 (12:05 pm)
Whoops! Missed one! Fixed =)
#158
08/18/2003 (12:20 pm)
Apologies, Matthew.

I had only browsed the site with Firebird... not tried to register. The error points to this function:
function validate()
	{
		if (createform.pass_login.value != createform.pass_login_conf.value)
		{
			alert("Passwords do not match. Please re-enter them.");
			return false;
		}


		if (createform.user_login.value.length <= 0)
		{
			alert("Must enter a userid.");
			return false;
		}

		if (createform.first_name.value.length <= 0)
		{
			alert("Must enter your first name.");
			return false;
		}

		if (createform.last_name.value.length <= 0)
		{
			alert("Must enter your last name.");
			return false;
		}

		if (createform.email.value.length <= 0)
		{
			alert("Must enter an email address");
			return false;
		}

		var emailFilter=/^.+@.+\..{2,3}$/;
		if (!(emailFilter.test(createform.email.value)))
		{
			alert("Please enter a valid email address.");
			return false;
		}

		var illegalChars= /[\(\)\<\>\,\;\:\\/\"\[\]]/
		if (createform.email.value.match(illegalChars))
		{
			alert("The email address contains illegal characters.");
			return false;
		}

		if (createform.pass_login.value.length < 5)
		{
			alert("Must enter a password at least 5 characters long.");
			return false;
		}

		if (createform.license.checked == false)
		{
			alert("You must agree with the License to become a member.");
			return false;
		}

		return true;
	}

Looks great otherwise, though!

-EricF
#159
08/18/2003 (12:55 pm)
Looks like it just needs a "document.createform" or a "document.forms['createform']" instead of "createform"?
can't seen any other problem...
#160
08/18/2003 (1:05 pm)
Okay, changed it to document.creatform.blah

Let me know if it works or not