Game Development Community

To GG: Should I Create A Tutorial?

by William Lee Sims · in Torque Game Builder · 11/13/2009 (3:18 am) · 8 replies

Dear GG Staff:

I am taking some time in January off and was considering writing a tutorial for TGB. Specifically, I wanted to write a tutorial for those who want to limit their use of TGB and behaviors. I would cover making modifications to the base scene object, making a custom scene object, and adding content programatically.

My largest concern is T2D. Will there be drastic changes to the t2dSceneObject? Will there be fundamental differences in the rendering of objects (similar to the difference between TGE and T3D)? Or is T2D so far off (6 months to a year) that my concerns are irrelevant?

Thanks for your time!

#1
11/13/2009 (3:50 am)
I'm not a GG staff, but I'd love to see your tutorials William. If you haven't done any , why not give it a go :)
#2
11/13/2009 (4:44 am)
As I mentioned in the blog, T2D is a completely new ground-up development and everything is different.

I don't think that invalidates any ideas you've got though, there's a huge audience for TGB (and still would be even if we'd released T2D today) and a thirst for examples of the kind you describe.

I'd say go for it. :)
#3
11/13/2009 (12:02 pm)
Do it dude!
#4
11/13/2009 (1:57 pm)
YAH!!! for sure!
#5
11/15/2009 (6:01 pm)
I would be very interested too.
#6
11/15/2009 (6:08 pm)
I whole heartedly approve of this, and encourage it =)
#7
11/16/2009 (2:16 pm)
Michael has ulterior motives, but it's still a good idea to write more tutorials. That's one good thing we can never get enough of.
#8
11/16/2009 (3:21 pm)
Thanks for the supportive comments, everybody!

I've got a small project in mind that will cover all the bases, while (hopefully) not being too overwhelming. You can probably expect to see it mid-January.