Game Development Community

3DS Max and TGEA

by stephen r, kennedy · in Torque Game Engine Advanced · 11/13/2009 (2:31 am) · 2 replies

hello, i am just wonder how i can put my 3d models i have made into TGEA. Thanks in advance

#2
11/17/2009 (11:34 pm)
Very easy. Get the DTS exporter utility from the link posted by eb.
Next, when you are finished with your model and have the added utility for 3ds max go to your utilities tab. It looks like a hammer. From there click more and when the list comes up search and choose "DTS Exporter Utility".

Create a box surrounding your object and go to it's properties. Name it "bounds" and make it "See-Through" and "Display as Box". Next select your entire object (excluding the bounds) and off to the side click "Renumber selection..." and enter 2. Now click "Embed Shape". Finally click "Whole Shape" to export your object. And pow, you have an object for your game.

I should note that before you follow these steps check your pivot points and make sure your model is aligned correctly so when it's placed in the mission it comes out how you want it without having to rotate it on all axis.

Also, these steps are for simple objects. For advanced exporting I suggest checking out the documentation.