T3D Fisheye Camera
by Dustin Sims · in Torque 3D Public · 11/11/2009 (12:20 am) · 4 replies
Does anyone know an easy way (editor option or script changes) to change the camera to
a standard view. By default, it seems to have a fisheye effect going on at the edges.
This stretches objects out and makes them look weird.
Im working on setting up shots for unearthly challenge '09.
Thanks..
a standard view. By default, it seems to have a fisheye effect going on at the edges.
This stretches objects out and makes them look weird.
Im working on setting up shots for unearthly challenge '09.
Thanks..
#2
Exactly what I was looking for Dog.
I'll play around with that.
here is a progress pic of scene. last week.
11/11/2009 (1:24 am)
Awesome,....Exactly what I was looking for Dog.
I'll play around with that.
here is a progress pic of scene. last week.
#3
I then changed in the defaultbind this function and still nothing
function getMouseAdjustAmount(%val)
{
// based on a default camera FOV of 90'
return(%val * ($cameraFov / 76) * 0.01) * $pref::Input::LinkMouseSensitivity;
}
any ideas as to were I set the FOV to remove the fisheye effect. thanks in advance
01/12/2010 (11:31 am)
Hi, Itried to get the FOV to set a game load to 75, but it does not seem to work. I changed the CurrentFOV on the prefs file to 75 and still it starts ingame at 90I then changed in the defaultbind this function and still nothing
function getMouseAdjustAmount(%val)
{
// based on a default camera FOV of 90'
return(%val * ($cameraFov / 76) * 0.01) * $pref::Input::LinkMouseSensitivity;
}
any ideas as to were I set the FOV to remove the fisheye effect. thanks in advance
#4
01/12/2010 (12:38 pm)
"default" FOV needs changing, "current" works as the zoom function.
Associate OmegaDog
setFov(75);