TGB To Torque2D Migration tips
by David Helmer · in Torque Game Builder · 11/09/2009 (10:29 am) · 6 replies
I really want to continue testing concepts out in TGB, but it'd really help to know what I should be focusing on for when Torque 2D is released.
For example, should I avoid behaviors because they'll be replaced by some other concept in torque 2D?
For example, should I avoid behaviors because they'll be replaced by some other concept in torque 2D?
About the author
A C# developer by day and a TorqueScript developer by night...
#2
I'd say finish your project then consider T2D for your next one. :)
11/10/2009 (2:35 pm)
If you're starting a game project on TGB then I assume TGB is good enough to finish what you're doing. I'd personally never plan on changing a platform product whilst in the middle of a project.I'd say finish your project then consider T2D for your next one. :)
#3
Thanks again!
11/10/2009 (3:05 pm)
Thanks for the responses, looks like I'll just make a small demo.Thanks again!
#4
I guess this is the price of a public forum.
12/08/2009 (1:26 am)
I'm sure I have a virus now, but I had to click on that link and translate the page.I guess this is the price of a public forum.
#5
12/08/2009 (7:05 pm)
hi william...what do you mean a virus?
#6
12/08/2009 (7:07 pm)
I always think that if you really start something up you should finish it no matter how much time it takes..
#7
12/09/2009 (3:59 am)
Eliza, is that you?
Torque 3D Owner Marc 'Dreamora' Schaerer
Gayasoft
Generally though: if you start a game now, remain on the technology you start with and finish it in that. You can always port it later for a sequel