Game Development Community

Use flash or asp to connect to Torque game server

by Kevin · in Torque Game Engine · 11/08/2009 (11:41 pm) · 14 replies

Hi I am just wondering is there any way to let the browser to talk to the Torque game server. I am thinking of using flash but i don't know where to start. I want my website to get information from the game, this is the reason why I want to do that.

Do I just make a TCP call to torque?

thanks,

Kevin

#1
11/09/2009 (2:23 am)
what are you planing to do?

i think that its better that the game connect to a website with the tcpobject and send and receive info...
#2
11/09/2009 (4:31 am)
i sort of have this weird idea of using flash as a game client on the web and send and receive info to the game server. This way, I could build some kind of turn based mmo or something.

Since I am more familiar with torque then trying to use any other web based technology.
#3
11/09/2009 (7:17 am)
With Torque3D you can use Torque as a Browser-Plugin. This way it should be possible to connect to a dedicated game server.

Use Torque instead of flash as a web frontend.

Maybe TGB 2.0 (T2D) will get a Browser-Plugin also.
#4
11/09/2009 (3:37 pm)
Yes, Torque3D. I thought about it before.

But I am also thinking about building the whole web site using Torque 3D. Is it a good idea? I think InstantAction used to run the entire site with the plugin but now the site is using flash or some sort of other stuff.

also, is there any license issues if I want to use Torque 3D Pro to build a web application?
#5
11/09/2009 (4:09 pm)
InstantAction is a mix of html, css, maybe php/mysql, flash and the Torque WebPlugin. But to build a complete website with T3D is a cool idea. The first page of your website should be a normal html-page with some instructions.

As far as i know you are not restricted to build only games with Torque3D. The licence of TGE/A had such restrictions (Indie vs. Commercial) but T3D does not. So you can do whatever you want.
#6
11/09/2009 (5:05 pm)
The only problem that I fear is that if the customer would be put off by having to download a plugin
#7
11/09/2009 (5:15 pm)
It's the same problem Unity has. Or Shiva. Or www.quakelive.com ...
I would no worry about.
#8
11/09/2009 (10:19 pm)
Dang, I knew you could put games on the web with T3D but... An entire site? Is that really possible?
#9
11/10/2009 (6:02 am)
Why not? What's the difference between Flash and T3D? Nothing!!!
You can display text, images, interactive elements like buttons and lists and you can play animations. Instead of using the Flash-Plugin he uses the T3D-WebPlugin. Both plugins are loading content and display them.
#10
11/10/2009 (4:06 pm)
T3D web plugin has much better performance, 3D and all the technology.

The only downside is market penetration.
#11
11/10/2009 (5:12 pm)
Quote:The only downside is market penetration.

Then fight for them and make a brilliant website based on T3D. You will raise more than one copycat.
#12
11/11/2009 (10:29 am)
Not a bad idea at all Thomas, might have to see how easily I could create a site with Torque 3D when I have some free time
#13
11/11/2009 (2:59 pm)
it should be simple since you are good at scripting.
#14
11/11/2009 (4:25 pm)
not to ding GG and for that matter Unity,
but if flash is a suitable technology for your project,
you'd be nuts to use any other plugin,
because of the market penetration issue.

of course, if you want high-fidelity 3D, flash is not the right choice.