'Creator's Club Xbox FPS demo' problems
by zoid · in Torque X 3D · 11/04/2009 (9:44 pm) · 2 replies
edit: I have now solved the issues mentioned below. I got it all working shortly after a complete clean-install of Windows XP; I'm going to assume that it was all related to having older versions of TX installed previously, but I'm not completely certain. If anyone finds themself having the same issues and hits a dead-end, feel free to contact me (in this topic, or via the e-mail address found in my profile) and I'll see if I can push you in the right direction.
-- below is the old post for reference --
Hi,
I've recently subscribed to the XNA creator's club, and I've been eager to try out Torque X 3D on my Xbox 360. Unfortunately, the xbox 360 FPS example packed with the creator's club version doesn't seem to work for me. Upon loading "Xbox360FPS.csproj", I'm greeted with four warnings:
The referenced project '......Torque2DXbox360Torque2D.csproj' does not exist.
The referenced project '......Torque3DXbox360Torque3D.csproj' does not exist.
The referenced component 'Xbox360Torque2D' could not be found.
The referenced component 'Xbox360Torque3D' could not be found.
If I attempt to launch the build to the xbox 360, I receive the following error on the 360: "The game you're trying to play is missing or corrupt. Please delete and redownload the game."
Visual studio also then informs me that it is "Unable to start program" (with a long string of letters and numbers at the end of the message).
I should also add that I'm trying to launch the game from a freshly installed copy of Torque X 3.0 Creator's Club, and I'm using XNA Game Studio 3.1 and Visual C# 2008 Express. I can supply more information if needed - just tell me what you need to know.
Is this a problem with the CC version of Torque X 3D, or am I just being completely stupid here? Either way, I'd really appreciate help as I'd like to try out TX3D properly on my platform of choice before making firm decisions about purchasing the full version.
Thanks :) -
-- below is the old post for reference --
Hi,
I've recently subscribed to the XNA creator's club, and I've been eager to try out Torque X 3D on my Xbox 360. Unfortunately, the xbox 360 FPS example packed with the creator's club version doesn't seem to work for me. Upon loading "Xbox360FPS.csproj", I'm greeted with four warnings:
The referenced project '......Torque2DXbox360Torque2D.csproj' does not exist.
The referenced project '......Torque3DXbox360Torque3D.csproj' does not exist.
The referenced component 'Xbox360Torque2D' could not be found.
The referenced component 'Xbox360Torque3D' could not be found.
If I attempt to launch the build to the xbox 360, I receive the following error on the 360: "The game you're trying to play is missing or corrupt. Please delete and redownload the game."
Visual studio also then informs me that it is "Unable to start program" (with a long string of letters and numbers at the end of the message).
I should also add that I'm trying to launch the game from a freshly installed copy of Torque X 3.0 Creator's Club, and I'm using XNA Game Studio 3.1 and Visual C# 2008 Express. I can supply more information if needed - just tell me what you need to know.
Is this a problem with the CC version of Torque X 3D, or am I just being completely stupid here? Either way, I'd really appreciate help as I'd like to try out TX3D properly on my platform of choice before making firm decisions about purchasing the full version.
Thanks :) -
About the author
#2
Just to note: this same thing happens with both the Creator's Club version of TX3D 3.0 and the new trial version of TX3D 3.1.4
I'll continue searching for the correct DLL.
11/08/2009 (4:12 pm)
Thanks for the advice. Unfortunately, I can't seem to find the DLLs that I need to reference. I've done full-system searches for the suggested 'Xbox360Torque3D' and 'Xbox360Torque2D'.. No dice. The closest I could find were 'GarageGames.TorqueX.Framework2D.dll' and 'GarageGames.TorqueX.Framework3D.dll', which don't seem to work when added as references.Just to note: this same thing happens with both the Creator's Club version of TX3D 3.0 and the new trial version of TX3D 3.1.4
I'll continue searching for the correct DLL.
Torque Owner Eric Ewen
Eric