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terrain for level design

by Rey · in Artist Corner · 05/05/2003 (12:09 am) · 7 replies

how do you model terrain for a level?

Can I just use a plane, and a displacement map to make the terrain for an outdoor level?

Or should the plane be enclosed inside a box?

-mundo

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#1
05/05/2003 (7:10 am)
Torque uses a special rendering engine to draw terrain. You use the built-in terrain editor to edit it.
#2
05/05/2003 (8:10 am)
You can either manipulate the terrain manually via the editor or use a displacement/height map (256x256 greyscale bitmap).
#3
05/12/2004 (6:48 am)
Where does the displacement/height map (256x256 greyscale bitmap) reside within the Torque directories? We want to use this method for generating our terrains because it could streamline the process so much.
#4
05/12/2004 (8:46 am)
Torque does not by default store them as bitmaps. You can import them, though. I don't recall the directory where it expects them unfortunately.
#5
05/12/2004 (9:02 am)
TGE is looking for them under common/editor/heightscripts
#6
05/13/2004 (6:27 am)
...and you will probably have to create the directory yourself; :); it doesn't seem to be generated by default.
#7
05/13/2004 (10:47 am)
The joys of CVS prune. Maybe someone should check a sample heightfield in so the directory exists...