Executable Stalls on Execution (compiled on .NET)
by Michael Gesner · in Torque Game Engine · 05/01/2003 (8:42 pm) · 3 replies
Hey all...
After searching the forums, I've come to find that people... don't search the forums before asking questions... :-p
For starters, I compiled my modified copy of the engine in Project Builder on OS X. It works just fine. I moved my source tree over to .NET to test to make sure the code is still cross-platform compatible (realize that I tested it on both platforms cleanly beforehand).
The code compiles. However, upon execution, with any mod or game args, the game freezes. It hangs before it even gets to the main interface.
The console.log shows me that it dies while it loads the racing script's main.cs. I have tried this with my mod, rw, racing, and fps, and have received the same results.
Furthermore, this same build works flawlessly on the mac.
I have not yet tested my code on VS6.
I did note a similar problem in another thread, but it has not been answered for quite some time. The problem seems to exist in loading main.cs. It doesn't die, it just stalls.
I will post more debugging information as I have it, but any quick interjections would be greatly appreciated, as a halt to windows side compiles this early in the game are not good for development. (even though I'd rather have my developers working in other environments, I have no choice).
Thanks in advance.
After searching the forums, I've come to find that people... don't search the forums before asking questions... :-p
For starters, I compiled my modified copy of the engine in Project Builder on OS X. It works just fine. I moved my source tree over to .NET to test to make sure the code is still cross-platform compatible (realize that I tested it on both platforms cleanly beforehand).
The code compiles. However, upon execution, with any mod or game args, the game freezes. It hangs before it even gets to the main interface.
The console.log shows me that it dies while it loads the racing script's main.cs. I have tried this with my mod, rw, racing, and fps, and have received the same results.
Furthermore, this same build works flawlessly on the mac.
I have not yet tested my code on VS6.
I did note a similar problem in another thread, but it has not been answered for quite some time. The problem seems to exist in loading main.cs. It doesn't die, it just stalls.
I will post more debugging information as I have it, but any quick interjections would be greatly appreciated, as a halt to windows side compiles this early in the game are not good for development. (even though I'd rather have my developers working in other environments, I have no choice).
Thanks in advance.
#2
05/01/2003 (9:37 pm)
I noticed a bug or 2 where if you are missing textures for an interior it just hangs. Check that the interiors you are using have the textures there too. Just a wild guess, might not be your problem but I have seen that.
#3
05/01/2003 (11:11 pm)
Thanks for the suggestion Robert. I know that it was the stale DSO's. I moved them from the mac to the pc without cleaning them out first. Removing them and then executing worked just fine. It had to recompile them for the PC.
Torque Owner Michael Gesner
Stamp me with a newbie sticker ;o)