Game Development Community

XSI - DTS Model and Transparency

by Tony Pitman · in Torque X 3D · 10/30/2009 (1:10 am) · 2 replies

I have found several postings about blender and transparency and XNA. I can't seem to find a tutorial on doing this with XSI 7.5 and exporting it to DTS and then using it in Torque 3D.

Anyone know how to do this? Matt Summers maybe :-)? Anyway? Beuler (sorry)?

#1
10/30/2009 (1:17 pm)
Torque X 3D? or Torque 3D? I am guessing the first one since you are posting in the Torque X forums.

Transparency setup is essentially the same for both, it is a material property. The difference is that for Torque X its defined in the material definition XML or in code and for Torque 3D it is defined in the material.cs file.
#2
10/30/2009 (5:47 pm)
Somehow I figure it would be you, Matt, who would answer :-)

It is X. Can you expand on the details of the property and any other requirements?