Does Torque X require a strong knowledge of C#?
by Mike G. · in Torque X 2D · 10/26/2009 (7:29 pm) · 3 replies
Does the Torque X 2D engine require all the coding to be done through the C# source code? If there any scripting language involved or does the game need to be recompiled each time you change something in the script?
#2
John K.
www.envygames.com
10/27/2009 (1:24 am)
Also, C# is a very simple language to learn. It's just as easy Java - no worries about memory management or pointers. But it is still compiled with FREE tools - Visual C# Express 2008.John K.
www.envygames.com
#3
The torque tutorials walk you through the basics, and those bits created in the tutorials can be used over and over to create some pretty cool stuff. I also bought the TorqueX book.
The best part is I am building my second real game and its just falling together now that I have a small library of components already built.
10/27/2009 (11:40 am)
If you can do some actionscript or javascript you shouldn't find it too hard. Go grab a book like The O'Reilly C# 2008 and you should be able to pick it up without too much problem.The torque tutorials walk you through the basics, and those bits created in the tutorials can be used over and over to create some pretty cool stuff. I also bought the TorqueX book.
The best part is I am building my second real game and its just falling together now that I have a small library of components already built.
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