Active AI
by Randy Hearn (Magnum) · in Game Mechanics Kit · 10/23/2009 (1:16 am) · 5 replies
Got GMK installed in T3D and playing around. Having looked much into the code yet, but I created a new emptyroom.mis simply by hitting F11 placing one elfbot in and savings.
I call the game up hit F11 and go into the editor. The Elfbot is active in the editor and shooting me.
If I get killed while in the editor.. Of course the menu asks if I want to restart and I hit yes, it takes me back into the level and all of my objects are visible, but the Elfbot AI is no longer there.
I call the game up hit F11 and go into the editor. The Elfbot is active in the editor and shooting me.
If I get killed while in the editor.. Of course the menu asks if I want to restart and I hit yes, it takes me back into the level and all of my objects are visible, but the Elfbot AI is no longer there.
About the author
#2
Do you use T3D?
Have you check mission file (*.mis), are there code for AIBot creation?
10/26/2009 (11:58 am)
Hi RandyDo you use T3D?
Have you check mission file (*.mis), are there code for AIBot creation?
#3
I re-installed using T3D 1.0.1 and it seems now the only problem is the AIbots are there. They are just active and shooting when I load the level.
Since reloading, I have not experienced them disappearing:)
10/26/2009 (6:34 pm)
Yuri. yes. T3D 1.0.1 and GMK 1.2.5I re-installed using T3D 1.0.1 and it seems now the only problem is the AIbots are there. They are just active and shooting when I load the level.
Since reloading, I have not experienced them disappearing:)
new AIBot(SpaceOrcBot01) {
dataBlock = "SpaceOrcBotData";
position = "3.51149 -21.1068 0.0190491";
rotation = "1 0 0 0";
scale = "1 1 1";
canSaveDynamicFields = "1";
Enabled = "1";
attackingWithWeapon = "1";
blockMovement = "false";
category = "AI";
damagePos = "3.80252 -21.0208 0.244073";
editorIcon = "tools/LogickingEditor/images/AI";
guardCloseDist = "3";
guardFarDist = "5";
Health = "100";
invBlasterAmmo = "3000";
Item = "HealthPatch";
oppositeTeam = "players";
ourTeam = "bots";
perceptionEnabled = "1";
readyToAttack = "0";
shootingStarted = "0";
templateName = "SpaceOrcBot";
viewDist = "40";
};
#4
I was having similar problem with adding AIBots to level in T3D 1.0.1. and GMK 1.2.5 Would save level & restart (under GMK "save & restart" tab). If during play the AIBots were killed & I restarted game, no AIBots were there.
Checked mission file & AIBots were not found in the file, as if they were deleted.
Only way I could make it work was, when I restarted, I had to get completely out of the game...& restart from scratch...then no problem.
If during game play I would kill one AIBot & then, under GMK "replay level"...the AIBot that I killed previously would not be there.
10/28/2009 (11:51 pm)
@RandyI was having similar problem with adding AIBots to level in T3D 1.0.1. and GMK 1.2.5 Would save level & restart (under GMK "save & restart" tab). If during play the AIBots were killed & I restarted game, no AIBots were there.
Checked mission file & AIBots were not found in the file, as if they were deleted.
Only way I could make it work was, when I restarted, I had to get completely out of the game...& restart from scratch...then no problem.
If during game play I would kill one AIBot & then, under GMK "replay level"...the AIBot that I killed previously would not be there.
#5
I think it may be related to the same issue in this post...
www.garagegames.com/community/forums/viewthread/102269
But yes, if I exit the game and restart. It is there again.
Here is a vid of it.
10/29/2009 (12:03 am)
yes. I am seeing the same thing. If you Alt-C and then select the Bot in the editor, you can look below the terrain and see the Bot falling away:)I think it may be related to the same issue in this post...
www.garagegames.com/community/forums/viewthread/102269
But yes, if I exit the game and restart. It is there again.
Here is a vid of it.
Torque 3D Owner Randy Hearn (Magnum)
If I need to I can do a video. I haven;t used GMK much only one install in TGEA and did not see this behavior and my last merge in T3D did not see this.