Game Development Community

Box2D and TX or another physics engine

by Darkstar35 · in Torque X 2D · 10/22/2009 (11:43 am) · 4 replies

Hi

For those who run TorqueX 3.0.
Does anybody has successfully implement a Box2D or PhysX(http://physxdotnet.codeplex.com/wrap)
into it ?

TX would be a perfect game engine if Box2D was fully available from the interface !

Maybe an official portage ?

#1
10/26/2009 (12:20 pm)
Box2D is written in C++ you would have to implement or use the C# version. Same with PhysX. Actually the project you point to is a wrapper. I do not know if this could be included in an Xbox game. I know there are rumors of some people integrating farseer but I have not seen it. That would be something cool to share.
#2
10/26/2009 (12:30 pm)
Farseer is pure .NET

http://www.codeplex.com/FarseerPhysics

I am not aware of a TX2D integration.
#3
10/27/2009 (1:22 am)
I've seen a farseer integration for Torque X somewhere. Unfortunately, Farseer is 2D only. I've already integrated Farseer with my PlayBits Silverlight game engine and can say that Torque X integration should be pretty quick and easy. If I ever get a free weekend, I might give it a go.

John K.
www.envygames.com
#4
10/31/2009 (6:48 am)
I am hoping you get a free weekend, it didn't look that simple to me. But then I am kinda new to c# and Torque.