Box2D and TX or another physics engine
by Darkstar35 · in Torque X 2D · 10/22/2009 (11:43 am) · 4 replies
Hi
For those who run TorqueX 3.0.
Does anybody has successfully implement a Box2D or PhysX(http://physxdotnet.codeplex.com/wrap)
into it ?
TX would be a perfect game engine if Box2D was fully available from the interface !
Maybe an official portage ?
For those who run TorqueX 3.0.
Does anybody has successfully implement a Box2D or PhysX(http://physxdotnet.codeplex.com/wrap)
into it ?
TX would be a perfect game engine if Box2D was fully available from the interface !
Maybe an official portage ?
#2
http://www.codeplex.com/FarseerPhysics
I am not aware of a TX2D integration.
10/26/2009 (12:30 pm)
Farseer is pure .NEThttp://www.codeplex.com/FarseerPhysics
I am not aware of a TX2D integration.
#3
John K.
www.envygames.com
10/27/2009 (1:22 am)
I've seen a farseer integration for Torque X somewhere. Unfortunately, Farseer is 2D only. I've already integrated Farseer with my PlayBits Silverlight game engine and can say that Torque X integration should be pretty quick and easy. If I ever get a free weekend, I might give it a go.John K.
www.envygames.com
#4
10/31/2009 (6:48 am)
I am hoping you get a free weekend, it didn't look that simple to me. But then I am kinda new to c# and Torque.
Torque Owner Henry Shilling