Checking when an animation is done
by Alex Baaklini · in Torque Game Engine · 04/28/2003 (8:19 am) · 0 replies
In my code I have something like this:
lastSeq = getShape()->findSequence("startAnim");
if (seq != -1)
{ setThreadSequence(0, seq);
}
Now, what I would like to know, is how I can determine when the animation is done?
Thanks
lastSeq = getShape()->findSequence("startAnim");
if (seq != -1)
{ setThreadSequence(0, seq);
}
Now, what I would like to know, is how I can determine when the animation is done?
Thanks