Crouch animation height problem
by Boğaz Harbi · in Torque Game Builder · 10/21/2009 (12:48 pm) · 2 replies
hi..
I exported a character .dts from 3dsMax to T3D and I created
player_root,
player_forward,
player_back,
player_side,
player_jump,
player_standjump,
(anm. blends)
player_look,
player_looksn,
player_lookms,
player_looknw,
player_lookdn, .dsq files.
They are all good and my model and I want to create a crouch_root.dsq but when I try to export, character's height is same as the root animation. I cannot change the height.
This is the .cfg file that I use for the player_crouchroot.dsq
"
AlwaysExport:
Eye
Cam
mount0
NeverExport:
Bip01
"
I think the exporter doesn't care about the Bip01 z position.
What's the problem ? What should I do?
thanks for the replys...
I exported a character .dts from 3dsMax to T3D and I created
player_root,
player_forward,
player_back,
player_side,
player_jump,
player_standjump,
(anm. blends)
player_look,
player_looksn,
player_lookms,
player_looknw,
player_lookdn, .dsq files.
They are all good and my model and I want to create a crouch_root.dsq but when I try to export, character's height is same as the root animation. I cannot change the height.
This is the .cfg file that I use for the player_crouchroot.dsq
"
AlwaysExport:
Eye
Cam
mount0
NeverExport:
Bip01
"
I think the exporter doesn't care about the Bip01 z position.
What's the problem ? What should I do?
thanks for the replys...
About the author
We are working on FPS game project called Boğaz Harbi : Epic of Gallipoli War at Kodgraf Game Studio in Ankara, Turkey. http://www.bogazharbi.com/en http://www.bogazharbigame.com http://twitter.com/bogazharbigame http://facebook.com/bogazharbigame
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