Game Development Community

Opinions: forms in-game or redirecting to a website?

by Scott Coursey · in Torque Game Builder · 10/20/2009 (12:23 pm) · 3 replies

Many, many years ago I started a game with TGB (back in '04) and got really far into the project before I dropped it in favor of this horrible thing called "work".

I'm thinking of resurrecting the project as an iPhone game and would like to get y'all's opinion on something.

My game would require the user to log into a game server for multi-player use (it's only a multi-player game - not a big issue). My question is the sign-up for an account.

Do you think it's a better idea to handle the account sign-ups in-game or redirect someone to a website? It's not hard to make the forms as a part of the game, and it's not hard to do the website redirect. I just wanted opinions.

Thanks,
ScottC

#1
10/20/2009 (2:38 pm)
The iPhone is a platform where you want to do as much as possible on the device. Look at how OpenFeint does it, for example.

A signup form is just a login form with an extra password confirmation box :)
#2
10/20/2009 (2:43 pm)
If you redirect to a web site you don't need to worry about protecting the data because the client/website will do this for you (if yo use a password field).

As a player I would also feel more safe on a HTTPS site. But it all depends on what information you want the user to enter.
#3
10/20/2009 (2:50 pm)
If you use HTTPS communication to talk to the server, it doesn't matter if you're doing it in-game or on a website. So there are no security advantages on a webpage over the device since both the device and a browser can speak TLS :)

Think convenience! Breaking out of the game while signing up isn't as cool as smoothly signing up right at launch.