Game Development Community

Downloaded The Demo Have A Few Questions

by J L · in Torque 3D Public · 10/19/2009 (1:22 pm) · 4 replies

I must say I am impressed, but here are my questions.

1. The demo only has 2 "starter kits" the desert and the room. Is there more in the paid version ?

2. If so is there a MP starter project ?

3. I am not really much of the coder, more a designer. Will the artist version (when released) allow me to use MP?

#1
10/19/2009 (1:44 pm)
1. If by starter kits you mean the FPS Example that comes with 3 levels - Blank Room, Burg and Deathball Desert. There's also a PhysX Demo with 2 levels - PhysX Cloth and PhysX Room.

2. Everything in Torque is MP ready since even in single player projects you still have a server - only that for single player the server is ran locally.

3. From what i know (Artist version not out yet) the only difference to the PRO version is code access. If that turns out to be the case then as long as you don't need to change code you can do your game using script. But unless someone at GG gives an answer to this one it's better to wait for release to see. After all they may even have special licensing terms on the artist version that we don't know about.
#2
10/19/2009 (2:53 pm)
I got the impression the artist version versus the full version would be like TGB versus TGB Pro, but as Luis says, the product isn't out yet. I hope it will be a binary-only version of the engine, with all the same rights. Then again, it is harder to do something unique without source in these 3D engines.
#3
12/03/2009 (11:46 am)
Okay, now that I am over excited about the price break. Is there any genre kits that come with T3D?
#4
12/03/2009 (12:07 pm)
There are the basic FPS example and PhysX demos that Luis mentioned in post#1.

Even genre kits are only ready-made examples of how to do something - and there aren't any out yet, as the final 1.1 version of the engine isn't fully finalized at the moment.

If you want to make a game, you're going to need to script the functions you want in it. Or script and code for Pro version.

From your account details I see you've got TGE/A, so you already know that there is no "maek my game button" - which is good. Also, torquescript hasn't changed, it's just got more stock functionality, with a lot of TGE/A widely useful resources being combined into the engine as stock. (eg: function setmeshhidden)

There is a "tutorial request" thread, so if you've got anything particular you'd like to know how to do, I'd suggest posting in it.