Game Development Community

TGEA gui editor is freaking out

by Eric Thomas Patton · in Technical Issues · 10/16/2009 (3:00 am) · 3 replies

i don't even know what to check to see what the problem is for this. i made a main menu gui that has a mission in the background and for each menu it moves to another part of the mission and sets the gui on top of an object it looks at.

everything worked fine and then i shut my laptop down and brought it home. after i tried to run the game again, the gui editor for some reason shows itself twice. once where it is supposed to be and a copy of it inside the gui editor window.

[url] http://img128.imageshack.us/img128/5301/guionthefritz2.jpg [/url]
This shows what I'm getting on it and it shows up for all guis.

The second thing that is happening is my guiObjectView I have for my character selection is showing a smaller window of the entire screen and then itself in the right place on that screen but a yellow background.
[url] http://img42.imageshack.us/img42/853/guionthefritz1.jpg [/url]

whenever i have this gui up, i also infinitely get this written to the console:

sgDRLSurfaceChain::sgPrepChain - allocating 800x600px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 200x150px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 50x37px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 12x9px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 3x2px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 1x1px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 406x395px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 101x98px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 25x24px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 6x6px surface.
sgDRLSurfaceChain::sgPrepChain - allocating 1x1px surface.


it just repeats that over and over until i change the gui to another screen. i don't quite understand what's going on here and would love some help if anybody has any ideas.

#1
10/16/2009 (12:17 pm)
i tried replacing my tools folder with one from a fresh project to see if somehow the gui tools got corrupted, but no luck there

bleh this is so frustrating not having a clue where to start looking for the solution to this

i searched around and i can't seem to figure out what the heck sgDRLSurfaceChain::sgPrepChain being spammed would mean
#2
10/16/2009 (5:23 pm)
i've been playing around with it trying to figure things out and i have noticed that the only guis that are showing double are the GameTSCtrl ones


does anyone have any clues as to what might be causing this?
#3
10/16/2009 (11:08 pm)
after going through each file i have ever modified on this project, i finally found out what file was causing the trouble, though i'm still not sure why exactly.


it turns out my mission file was the culprit. i assume it must have gotten corrupted somehow, so i made a new mission and everything works perfectly now.