Game Development Community

Qaurk usage

by Minesh · in Artist Corner · 10/15/2009 (6:25 pm) · 6 replies

I need Help on using Qaurk i just downloaded it i dont know how to export my model into dif format or how to texture i don't know how to install Map2dif for it :S Any help... maybe there is a tutorail

#1
10/15/2009 (6:56 pm)
Any chance of there being a Milkshape 2 Dif :O
#2
10/16/2009 (11:48 pm)
No Milkshape to .dif that I know of. Milkshape will export to .map though. But you would need Quark or Constructor to export to .dif.

Constructor is free, so just get that to export to .dif, or do a search for exporting from Quark to .dif. But I would just get Constructor if I wanted to export to .dif.
#3
10/17/2009 (2:09 am)
Here's a good place to start: tdn.garagegames.com/wiki/DIF/QuArk

If you're using TGEA you'll need the map2dif exporter for TGEA (or TSE), as the one for TGE won't work.
#4
10/19/2009 (2:53 pm)
darn i use TGE:/
#5
10/19/2009 (7:24 pm)
The map2dif_plus exporters for TGE and TGEA should be included in the Constructor download... Kind of ironic really, downloading Constructor to get Quark working....
#6
10/20/2009 (9:50 am)
i have trouble with Qaurk its to complex D:
and Construtor Difs crash when i use them...