Game Development Community

Importing Baked Texture?

by St. · in Torque 3D Professional · 10/15/2009 (2:04 pm) · 2 replies

Hi all,

I've found one heightmap of mine and a texture map made using Grome.
I was wondering, is it possible to import the whole baked texture map and apply it on top of my heightmap?

It's just to import a textured heightmap you'd usually have some mask layers and textures to be allocated using those masks, but I don't think I have the textures composing the map any more, just the baked map of the same resolution as the heightmap.

Is this achievable or I'd have to use masks & separated textures anyway?

#1
10/15/2009 (3:19 pm)
you could just use it as a single material and set it to not tile at all.
But you definitely lose a massive amount of precision.

I was under the impression that the Grome guys are planning to create a T3D exporter as well so you might just want to wait for that or ask them directly as thats definitely the significantly better quality solution (don't forget, you will lose a fair amount of texture quality on export due to bake to a single texture where it were many before)
#2
10/15/2009 (5:26 pm)
Hm, thanks for the hint, I'll see how it looks as a material without tiling.

Yes, I've heard about the exporter and looking forward to it very much (loosing the precision and all days of work spent on texturing is quite painful), but its release date is yet unknown and I still have to work somehow. :)