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Maya Skeletal system to T3D Problem

by cisionphic · in Technical Issues · 10/15/2009 (1:14 am) · 2 replies

This is the skeletal system i created in maya:

i457.photobucket.com/albums/qq299/janhana/c18487d7.jpg

When i use maya collada plugin export to T3D it becomes to this:

i457.photobucket.com/albums/qq299/janhana/image011.png

Why is that happen???Somebody know that? Its very emergency!!please tell me. i use 32bit windows XP,and 32 bit maya2008.....

#1
10/15/2009 (10:23 am)
Looks like your getting extra joints? Have your tried deleting the ND history? You could even unbind the skin and use the option to keep history. Then delete ND history and then use optimize scene. Then rebind the mesh and re-export the model. See if that helps. DL out...
#2
10/15/2009 (11:10 am)
ND history? i dont quite follow, can you describe it a little more clear?