Ragdoll???
by Donnie Hutson Jr · in Torque Game Engine · 10/10/2009 (3:10 pm) · 6 replies
I have searched this community for Ragdoll to no evail. With all the people who would like Ragdoll in their game, wouldn't it be great if someone would share the knowledge of how its done. Since TGE won't be sold anymore, maybe someone will find it in their hearts to share the much gaurded knowledge. That brings me to this question, why is it so guarded? Look at the water upgrade, its free and I would have paid 20 dollars for my water to look like that, but if everyone sold their ideas for a few bucks to share a few lines of code, then this communtiy of helping one another would stink bad. Thats what I like about GG's forums, its all about sharing and helping each other to get the most out of the engine. Now by all means, I am not suggesting that someone who knows how to do ragdoll for the community, should not make a few dollars from it, but it doesn't seem to be anyone that I have heard of, thats doing ragdoll. I know once their was a Ragdoll Pack, but its gone. I did install Ode and it works somewhat, but my engine crash's when I try the ragdoll part of it..........Please if their is anyone who knows how to do Ragdoll effects in TGE 1.5.2, could you please let me know....Like I said I would even buy the Ragdoll kit if you have it. I did look at the Game Mechanics Kit but I only need Ragdoll, hey maybe they can just port a Ragdoll kit off their GMK.........Donnie
About the author
Army at 17, proud papa and husband of the most amazing woman I have ever met!! Electrical Engineer by trade, Computer geek by night. Still learning and loving every minute.
#2
10/10/2009 (8:23 pm)
Daniel, when I try the example ragdoll my engine crashs......Donnie
#3
I havn't really heard of anyone using true ragdoll in TGE except for GMK, though I am not really interested in the entire pack myself, I think it would be great if they could seperate the physics code for us that don't want the full feature-set of the GMK.
10/10/2009 (9:40 pm)
Yeah, I'm pretty sure the Ragdoll pack was just animations, there are some threads that menioned this as well, I think they used the HitBox to play the proper animation and make it look as if there were ragdoll physics going on.I havn't really heard of anyone using true ragdoll in TGE except for GMK, though I am not really interested in the entire pack myself, I think it would be great if they could seperate the physics code for us that don't want the full feature-set of the GMK.
#4
10/10/2009 (9:44 pm)
I posted this very question in GMKs forums......
#5
Everything works except for the ragdoll part of ode...
ode error assertion "bNormalizationResult" failed in../../include\ode/odemath.h:326
The sphere and box works great.......Donnie
10/10/2009 (9:47 pm)
Damn....I keep getting this ode errorEverything works except for the ragdoll part of ode...
ode error assertion "bNormalizationResult" failed in../../include\ode/odemath.h:326
The sphere and box works great.......Donnie
#6
10/10/2009 (9:52 pm)
Never really tried ODE.
Torque 3D Owner Daniel Buckmaster
I remember even the ragdoll pack wasn't actually ragdoll - it was just a lot of animations that had been created with ragdoll.
You might be able to contact the GMK people (can't remember the name off the top of my head... sorry!) directly and ask if you could just licence the ragdoll section of their code - but that probably means the entire physics solution, which would be a significantly larger chunk of code.