How do i implement crouching in tgea
by Josiah Trumpower · in Torque 3D Public · 10/06/2009 (4:35 pm) · 7 replies
I am trying to make my character crouch and i was wondering, does TGEA have a crouching animation with it or do I have to buy it separately? Also i wanted to know what is the code to implement crouching?
About the author
#2
10/06/2009 (5:45 pm)
It also requires your character model to have a crouch animation for the code to use, and a keybind to trigger it. None of the stock player models included in TGE/TGEa had a crouch animation -- but the stock Gideon player in Torque 3D does.
#3
10/10/2009 (2:43 pm)
I am creating a game for college and have to implement crouch in a fps. I would rather not have to code it myself so if anyone has code already for TGEa it would be much appreciated if you could post it. My college has a licence.
#4
10/19/2009 (4:23 pm)
bump
#5
You should post or have the license owner from the college post on your behalf then.
10/19/2009 (6:27 pm)
Quote:My college has a licence.
You should post or have the license owner from the college post on your behalf then.
#6
Beeing that it's your college and not you who have a licence i would recomend e-mailling someone at GG using your College e-mail and explaining the situation.
10/20/2009 (10:25 am)
Also beein a question on TGEA would be better to ask on the TGEA forums instead of the T3D forums.Beeing that it's your college and not you who have a licence i would recomend e-mailling someone at GG using your College e-mail and explaining the situation.
#7
10/20/2009 (4:08 pm)
ok, thank you
Associate Steve Acaster
[YorkshireRifles]
You could script it, but you'd probably run into some issues with callbacks.