Game Development Community

Questions I need clearing up I wish to buy though

by Ian George · in Torque Game Engine · 04/19/2003 (11:39 am) · 5 replies

I am very interested in purchasing the V12 Torque Engine, I currently own 3D RAD but it is not really very helpful in what I want to do . I am a great fan of the Battlezone R.T.S. series and Iwould like to be able to produce a game like that expect I want proper space and atmosphere flying in it , I wish to use Pandromeda's Mojo WorldGenerator www.pandromeda.com as I which to put in whole cyberplanets in as scenery and maps and I want to use H.O.T.A.S systems like the Thrustmaster Afterburner 2 joystick system in it.

I have Starsiege and Tribes 2 as well as Tribes but I notice with Tribes 2 I can't use a joystick with it and I am concerned that this limitation is in V12 as this is the engine that Tribes 2 was made with, is that fixed or repaired? and I also which for A.I. and player pilot's to eject automatically when their vehicle is destroyed, is that possible with this engine

Please help me someone as from what I see on the boad and hear although I am not here very often and I haven't really been here for a long time I like and I am seroiusly thinking of purchasing the Torque V12 engine

#1
04/19/2003 (11:52 am)
I would imagine that if joystick support hasn't been added yet, you could code it in yourself, or beg somebody here on GG to help with that. As for people being ejected from terminally damaged vehicles, that would be a scripted event, again something that you would code yourself.

If your coding skills aren't quite up to snuff, you might want to get some books on C++ programming, download a compiler, and maybe fool around with a freeware engine like Crystal Space or Nebula before dropping a C-note on Torque.

(comes back to fix his typos and blames the innumerable foolish people he encounters in his job)
#2
04/19/2003 (11:55 am)
Their was a resource some time ago that added joystick support, not sure if it was windows platform specific or not.

-Ron
#3
04/19/2003 (1:59 pm)
I got a dual analogue(gravis, DirectX) joystick to work fairly easily. In fact, so easily that I have now forgotten how I did it.
#4
04/19/2003 (2:00 pm)
Now that I think about it, I only got X, Y, and Z axis to work. The other directX axis, U, V, and whatever, I never got to work. Nor the gamepad. Not that I tried that hard, as I only needed 3 axis.
#5
04/19/2003 (8:21 pm)
Oh I see, well I have a few C++ books including the R.T.S. one so I suppose it is also a quetion of find Direct 3D code and implemeting it into the V12 engine, although I 'd doubt, it will be as easy as it sounds but yes I shall try and get this engine