Questions I need clearing up I wish to buy though
by Ian George · in Torque Game Engine · 04/19/2003 (11:39 am) · 5 replies
I am very interested in purchasing the V12 Torque Engine, I currently own 3D RAD but it is not really very helpful in what I want to do . I am a great fan of the Battlezone R.T.S. series and Iwould like to be able to produce a game like that expect I want proper space and atmosphere flying in it , I wish to use Pandromeda's Mojo WorldGenerator www.pandromeda.com as I which to put in whole cyberplanets in as scenery and maps and I want to use H.O.T.A.S systems like the Thrustmaster Afterburner 2 joystick system in it.
I have Starsiege and Tribes 2 as well as Tribes but I notice with Tribes 2 I can't use a joystick with it and I am concerned that this limitation is in V12 as this is the engine that Tribes 2 was made with, is that fixed or repaired? and I also which for A.I. and player pilot's to eject automatically when their vehicle is destroyed, is that possible with this engine
Please help me someone as from what I see on the boad and hear although I am not here very often and I haven't really been here for a long time I like and I am seroiusly thinking of purchasing the Torque V12 engine
I have Starsiege and Tribes 2 as well as Tribes but I notice with Tribes 2 I can't use a joystick with it and I am concerned that this limitation is in V12 as this is the engine that Tribes 2 was made with, is that fixed or repaired? and I also which for A.I. and player pilot's to eject automatically when their vehicle is destroyed, is that possible with this engine
Please help me someone as from what I see on the boad and hear although I am not here very often and I haven't really been here for a long time I like and I am seroiusly thinking of purchasing the Torque V12 engine
About the author
#2
-Ron
04/19/2003 (11:55 am)
Their was a resource some time ago that added joystick support, not sure if it was windows platform specific or not.-Ron
#3
04/19/2003 (1:59 pm)
I got a dual analogue(gravis, DirectX) joystick to work fairly easily. In fact, so easily that I have now forgotten how I did it.
#4
04/19/2003 (2:00 pm)
Now that I think about it, I only got X, Y, and Z axis to work. The other directX axis, U, V, and whatever, I never got to work. Nor the gamepad. Not that I tried that hard, as I only needed 3 axis.
#5
04/19/2003 (8:21 pm)
Oh I see, well I have a few C++ books including the R.T.S. one so I suppose it is also a quetion of find Direct 3D code and implemeting it into the V12 engine, although I 'd doubt, it will be as easy as it sounds but yes I shall try and get this engine
Axel Cushing
If your coding skills aren't quite up to snuff, you might want to get some books on C++ programming, download a compiler, and maybe fool around with a freeware engine like Crystal Space or Nebula before dropping a C-note on Torque.
(comes back to fix his typos and blames the innumerable foolish people he encounters in his job)