getInertialMoment()
by rennie moffat · in Torque Game Builder · 10/05/2009 (1:22 pm) · 7 replies
I am just wondering how inertial applies to Torque. What type of processes are happening if I apply this to my object?
Thanks.
Thanks.
getInertialMoment()
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
ANyhow, just spotted it, it says in the notes "The inertia is used in determining the effect of angular forces applied to the object.",
so its a special inertia. ladida.
10/05/2009 (2:16 pm)
yes I did not know what Inertial was, inertia yes! Inertial, no.ANyhow, just spotted it, it says in the notes "The inertia is used in determining the effect of angular forces applied to the object.",
so its a special inertia. ladida.
#3
sorry my bad,
it says, , more specifically.
"Sets the inertial moment of the object."
SO my question is, what is the inertial moment? is it just a constant update? I dont think so because its is a float (%inertia).
10/05/2009 (2:19 pm)
ooops,sorry my bad,
it says, , more specifically.
"Sets the inertial moment of the object."
SO my question is, what is the inertial moment? is it just a constant update? I dont think so because its is a float (%inertia).
#4
10/05/2009 (2:20 pm)
So if i apply this to something, it will simply act upon it, like a force in motion, to still, no matter the direction. It will act almost like an acceleration, damping device?
#5
If you call getInertialMoment as a function, you'll get the same value you set when you called setInertialMoment.
Hope this helps!
10/05/2009 (4:30 pm)
en.wikipedia.org/wiki/Moment_of_inertia. It's a rotational inertia.If you call getInertialMoment as a function, you'll get the same value you set when you called setInertialMoment.
Hope this helps!
#6
10/05/2009 (6:14 pm)
So say I have a ball, it would have simple linear direction qualities. If I setInertialMoment. what would it call? In essence I am asking what would happen? Does it measure a rotation on the ball? And then if I called it, get, I can have physics better calculate the end results?
#7
Nothing in the documentation, source code, or what I said in post #5 says that getInertialMoment will do anything with calculating better physics.
Good luck!
10/05/2009 (7:01 pm)
Please read the first sentence in the article I linked to.Nothing in the documentation, source code, or what I said in post #5 says that getInertialMoment will do anything with calculating better physics.
Good luck!
Torque 3D Owner Ted Southard