Game Development Community

Lightwave question

by Fred Thompson · in Torque Game Engine · 04/18/2003 (6:02 pm) · 1 replies

I know this is probably a fairly dumb question, but are there any tutorials on mapping .dts objects in Lightwave for Torque? I've come across many things about how to create bump maps and use the built in surface dealey's to create fancy ultra realistic textures, but I've not been able to figure out how to texture my object so I can export it and get it in game.

#1
04/23/2003 (7:58 am)
Hi, you should use UV mapping and then "bake" your textures from layout, so that you have a single (or a couple) of texture file for your whole object.
By baking you can be sure that shaders and effects that aren't supported by Torque are transformed in a texture map.


You can check out this tutorial, it's for Serious Sam but ereything's in it can be applied to Torque, too:

http://www.newtek.com/products/lightwave/tutorials/surface/character_UV/index.html

hth
Paolo