Letters/wording on dialogs doesn't show up in downloaded demo.
by Michael Chavers · in Torque 3D Public · 10/04/2009 (3:28 pm) · 6 replies
In an attempt to evaluate T3D, I downloaded the demo. Followed the instructions to update my directX, and install the nVideo physx update. When I run the demo, everything shows up in the menu dialog, however when I try to launch a game, NOTHING shows up on the dialogs, the buttons, dropdowns ect. It will run the game when I "guess" about which button to press.
Has anyone else encountered this problem. A bit hard to evaluate for update purposes.
Thanks in advance.
Has anyone else encountered this problem. A bit hard to evaluate for update purposes.
Thanks in advance.
#2
Anyone else have any other ideas. I would really like to run the demo before I consider purchase.
TIA,
Michael.
Video subsystem (on this rig:) NVidia geForce FX5700LE (256 meg RAM). Functions fine with everything else. I'd really like to use it as a (lower) standard for game development.
10/27/2009 (1:50 pm)
Bump. To Chris. Don't really think that is the problem. I mean nothing shows up as far as any rendered lettering. Buttons function, but no captions whatsoever. I am going to reinstall directx to see if that resolves the problem.Anyone else have any other ideas. I would really like to run the demo before I consider purchase.
TIA,
Michael.
Video subsystem (on this rig:) NVidia geForce FX5700LE (256 meg RAM). Functions fine with everything else. I'd really like to use it as a (lower) standard for game development.
#3
Is FSAA forced on? Might also cause strange problems on that model (had one - strange issues now and then).
10/27/2009 (3:00 pm)
Vista or newer? Could be an Aero issue with that card.Is FSAA forced on? Might also cause strange problems on that model (had one - strange issues now and then).
#4
The T3D demo includes TGEA v1.81 (I believe) and it will NOT run properly on the same rig. Clearly there is a different screen addressing system in place. I did reinstall Aug2009's release of directx and still have the same problem. The same demos in v1.7(+) TGEA demo work, while v1.8+ (via T3D demo) does not.
Since both are using the same version of directx on the same machine and in the same resolution I can only assume that some major rewriting has occurred.
The question is, how do I resolve the problem so I can "play" with the T3D demo before I make a decision to buy (upgrade).
As a side note, it doesn't run on my lappie either (HP Pavilion dv7t Quad ->video configuration [1GB Nvidia GeForce GT 230M ])
Reading most of the forums, others don't seem to be having a problem, so I am really at a lose.
TIA,
-Michael.
10/29/2009 (10:31 am)
OS: WinXP PRO. I don't believe it has to do with the AA, but rather how the new "kit" addresses the screen. What I mean by that, is I had d/l'ed some time ago the TGEA 1.7 demo. Dug it out, installed it, and 1.7 ran just fine. No problems.The T3D demo includes TGEA v1.81 (I believe) and it will NOT run properly on the same rig. Clearly there is a different screen addressing system in place. I did reinstall Aug2009's release of directx and still have the same problem. The same demos in v1.7(+) TGEA demo work, while v1.8+ (via T3D demo) does not.
Since both are using the same version of directx on the same machine and in the same resolution I can only assume that some major rewriting has occurred.
The question is, how do I resolve the problem so I can "play" with the T3D demo before I make a decision to buy (upgrade).
As a side note, it doesn't run on my lappie either (HP Pavilion dv7t Quad ->video configuration [1GB Nvidia GeForce GT 230M ])
Reading most of the forums, others don't seem to be having a problem, so I am really at a lose.
TIA,
-Michael.
#5
check the console.log for meaningful stuff.
10/29/2009 (2:20 pm)
i've seen a situtation where the text in various GUI Controls did not show up because my system didn't have the particular font used by the controls, but it would be a bit surprising if you didn't have Arial or whatever.check the console.log for meaningful stuff.
#6
v1.7+:
Initializing platform...
Input Init:
unknown0 input device created.
unknown1 input device created.
DirectInput enabled.
vs.
v1.8+:
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
v1.7+
--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 9 version - 9.0.0 c
DirectX 8 version - 9.0.0 c
Attempting to create GFX device: NVIDIA GeForce FX 5700LE (D3D9)
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_37.dll' for dynamic linking.
D3DDevice ref count is 1
Pix version detected: 2.000000
Vert version detected: 2.000000
Maximum number of simultaneous samplers: 8
Initializing GFXCardProfiler (D3D9)
o Vendor : 'NVIDIA'
o Card : 'NVIDIA GeForce FX 5700LE'
o Version: '75.19'
- Scanning card capabilities...
- Loading card profiles...
- Loading card profile profile/D3D9.cs
- Loading card profile profile/D3D9.NVIDIA.cs
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForceFX5700LE.cs exists
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForceFX5700LE.7519.cs exists
Texture Manager
- Approx. Available VRAM: 279969792
- Threshold VRAM: 67108864
- Quality mode: high
% - Initialized Common
vs
v1.8+
--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 8 version - 9.0c
DirectX 9 version - 9.0c
GLExtensions: Extension bind failed for glBufferRegionEnabledEXT
GLExtensions: Extension bind failed for glNewBufferRegionEXT
GLExtensions: Extension bind failed for glDeleteBufferRegionEXT
GLExtensions: Extension bind failed for glReadBufferRegionEXT
GLExtensions: Extension bind failed for glDrawBufferRegionEXT
GLExtensions: Extension bind failed for glVertexWeighthNV
GLExtensions: Extension bind failed for glVertexWeighthvNV
Attempting to create GFX device: NVIDIA GeForce FX 5700LE (D3D9)
GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 11
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_38.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Maximum number of simultaneous samplers: 8
Pix version detected: 2.000000
Vert version detected: 2.000000
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
o Chipset : 'GeForce FX 5700LE'
o Card : 'GeForce FX 5700LE'
o Version : '6.14.0011.7519'
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'allowRGB24BitTextures' to 0.
- Loading card profiles...
- Loaded card profile profile/D3D9.cs
- No card profile profile/D3D9.GeForceFX5700LE.cs exists
- No card profile profile/D3D9.GeForceFX5700LE.GeForceFX5700LE.cs exists
- No card profile profile/D3D9.GeForceFX5700LE.GeForceFX5700LE.61400117519.cs exists
10/29/2009 (5:00 pm)
Ok ... ran both and noticed quite a few differences.v1.7+:
Initializing platform...
Input Init:
unknown0 input device created.
unknown1 input device created.
DirectInput enabled.
vs.
v1.8+:
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
v1.7+
--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 9 version - 9.0.0 c
DirectX 8 version - 9.0.0 c
Attempting to create GFX device: NVIDIA GeForce FX 5700LE (D3D9)
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_37.dll' for dynamic linking.
D3DDevice ref count is 1
Pix version detected: 2.000000
Vert version detected: 2.000000
Maximum number of simultaneous samplers: 8
Initializing GFXCardProfiler (D3D9)
o Vendor : 'NVIDIA'
o Card : 'NVIDIA GeForce FX 5700LE'
o Version: '75.19'
- Scanning card capabilities...
- Loading card profiles...
- Loading card profile profile/D3D9.cs
- Loading card profile profile/D3D9.NVIDIA.cs
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForceFX5700LE.cs exists
- No card profile profile/D3D9.NVIDIA.NVIDIAGeForceFX5700LE.7519.cs exists
Texture Manager
- Approx. Available VRAM: 279969792
- Threshold VRAM: 67108864
- Quality mode: high
% - Initialized Common
vs
v1.8+
--------- Parsing Arguments ---------
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Binding server port to default IP
UDP initialized on port 0
DirectX 8 version - 9.0c
DirectX 9 version - 9.0c
GLExtensions: Extension bind failed for glBufferRegionEnabledEXT
GLExtensions: Extension bind failed for glNewBufferRegionEXT
GLExtensions: Extension bind failed for glDeleteBufferRegionEXT
GLExtensions: Extension bind failed for glReadBufferRegionEXT
GLExtensions: Extension bind failed for glDrawBufferRegionEXT
GLExtensions: Extension bind failed for glVertexWeighthNV
GLExtensions: Extension bind failed for glVertexWeighthvNV
Attempting to create GFX device: NVIDIA GeForce FX 5700LE (D3D9)
GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 11
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_38.dll' for dynamic linking.
Cur. D3DDevice ref count=1
Maximum number of simultaneous samplers: 8
Pix version detected: 2.000000
Vert version detected: 2.000000
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
o Chipset : 'GeForce FX 5700LE'
o Card : 'GeForce FX 5700LE'
o Version : '6.14.0011.7519'
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 4096.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'allowRGB24BitTextures' to 0.
- Loading card profiles...
- Loaded card profile profile/D3D9.cs
- No card profile profile/D3D9.GeForceFX5700LE.cs exists
- No card profile profile/D3D9.GeForceFX5700LE.GeForceFX5700LE.cs exists
- No card profile profile/D3D9.GeForceFX5700LE.GeForceFX5700LE.61400117519.cs exists
Torque Owner Chris Sargent
Glorious Software