Game Development Community

Suggestion to GG:

by Katelan Moye · in Torque 3D Professional · 10/03/2009 (9:30 pm) · 9 replies

What do you guys think about creating a sub-forum of the T3D area that is regarding T3D "WITHOUT" any source modifications.... Thus, a forum that is dedicated to what you can do with T3D without C++ knowledge.

Half the time I see screenshots and I wonder, "Did they do this without modifying the engine?".

Just my two cents....

OR, create a subforum where all the C++ stuff goes.... Either way, it would be nice if they were separated...

#1
10/03/2009 (9:43 pm)
A "Scripting Forum" then?

edit:
Maybe not a bad idea to section the T3D forums into script, code, gui, editors, etc. Would make things easier to find, though a lot of stuff would overlap (scripting events needed for GUIs, coding generally requires scripts to run, editors require all 3 others, etc).
#2
10/03/2009 (9:55 pm)
Actually the idea has some merit but I reckon a categorising and sorting of the resource section would be a more urgent tasks ;-)
There's some fantastic material hiding in there but anything older than a week and you only hear of it when someone in the forum links it
#3
10/03/2009 (10:26 pm)
if you bought T3D without C++ knowledge that would just be a plain simple bad idea.
You won't get far, independent of how you turn it.
More the sooner than the later, you will have to use C++ unless you wanted to create a shooter or something that covers parts of it (racing up to a given point is possible too for example), because any kind of modification to the network handling requires source (required for RPG, hack'n'slay, rts)

Also if you wanted to use Addons, you must again use source to integrate them (AFX for T3D when its out, Forest Kit, the others that are offered for the old engines you want to port up)


As for your question: No they didn't. I don't think there is any commercial TGEA game released that was done without source work.
#4
10/03/2009 (10:29 pm)
wouldnt that be called the t3d public forums?
#5
10/03/2009 (10:34 pm)
Steve, you hit the nail on the head... If a sub forum for each category were created, I think it would make these forums a bit easier on the eyes.

TorqueScript;
C++;
Terrain;
GUI's;
Misc;

@Marc: Though I do have some C++ structure knowledge, I am far from an expert. However, that's not really where I was going with this post... It was more so the forums could be structured a bit more efficient.

=)
#6
10/03/2009 (10:38 pm)
realistically, the new board is not structured at all anymore.
The categories above are just "hard linked" tags so if people are incapable to click the right box ... well lets say its a mess.

@edward: don't see how it would be a public forum then because there is no free nonsource modding version of T3D as it was with TGEA ...
#7
10/04/2009 (7:05 am)
We have plenty of updates planned for better board structure and management. I like the idea of dedicated support and resources for 'stock' Torque 3D. I think this will be a must when we release the 'Artist' edition.
#8
10/04/2009 (7:06 am)
@Marc: You can use all the tools in the free demo. It's only limited to 32 objects.
#9
10/04/2009 (3:24 pm)
Thanks for the update Brett!