Game Development Community

More RTS related tutorials for T3D

by Gregor Samsa · in Torque 3D Public · 10/03/2009 (12:13 pm) · 6 replies

Hi, It is good to know that RTS prototype tutorial will be updated soon.
( http://www.garagegames.com/community/forums/viewthread/102515 )

Do yo have a plan for more RTS related tutorials which covers unit selection, formation, mini map, basic AI etc.?

#1
10/13/2009 (11:23 am)
I want to vote for this too.

RTS tutorial in documentation describes simple things we could do with single player and some targets. But i think it is not trivial to understand how we can steer vehicles the same way as the player(by clicking on the terrain),it's selection and so on.

It could be great to have more tutorials for strategy game creators.

#2
10/13/2009 (3:50 pm)
The RTS Prototype docs have a limited scope. The guide is intended to show the synergy between the following:

*TorqueScript
*World Editor
*Decal Editor
*Datablock Editor

I'm updating the base doc now to work with the 1.0 Full Template right now. Once that is finished, I'm moving away from this doc to continue building the rest of the documentation.

However, I do like where the doc could go and can see this turning into a more complex set of tutorials. I do not currently have the time to expand it, but should the community come up with resources or code based on the original doc I will gladly add it to the official documentation.
#3
10/13/2009 (6:39 pm)
I can't insist for RTS specific tutorials, but as a begginer, what I really need is not a complete list of engine functions or something like that. I need tutorials to make the badly hard first step.

I hope there are some more tutorial plans on your documentation road map.
#4
10/13/2009 (7:09 pm)
You know a new RTS kit utilizing all the T3d new features might be nice to see, instead of a do-it-yourself community kit. But i guess community based kit is better then nothing.
#5
10/13/2009 (7:37 pm)
Not talking kits right now. Just documentation intended to show how to use the engine and combine tools.
#6
10/26/2009 (12:15 pm)
I would like to see this as well. My team is evaluating torque 3d as we speak and feedback so far has been good, but I am fearful there may not be enough help info available to get us off the ground with RTS game mechanics.