Game Development Community

Anyone Compiled in T3D R1 yet?

by Randy Hearn (Magnum) · in Game Mechanics Kit · 10/03/2009 (11:36 am) · 35 replies

Looks like the files core/resManager.h is no longer in R1 for T3D. I have looked everywhere in the structure, but GMK makes calls to it. It's there in Beta 5 but not R1.
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#21
10/26/2009 (1:28 am)
OK.OK.... I will have a look at Bullet this week and recompile...:)
#22
10/26/2009 (11:55 am)
Hi Guys,

New version with updated PhysX and T3D 1.0.1 support is coming very soon!
Hold on! :)
#23
10/27/2009 (1:38 am)
What.. I already have it working in 1.0.1:) Well, at least it compiled fine with Bullet and no real major issues that I can find except for weird things in the editor menu I posted in the other thread.

#24
11/02/2009 (1:01 pm)
Hey guys,

I'm a student at Columbia College Chicago working on a T3D project for class. We are using the GMK 1.2.4 and T3D 1.0.1, and I got the same resManager.h error as Randy mentioned in the initial post. Sorry if I missed something, but what's the fix for this? Should I just get an earlier version of T3D and copy that file into mine, or did T3D 1.0.1 rename or move the contents of resManager.h somewhere else?

Also, does that issue have anything to do with whether I'm using physx or bullet? (I'm trying to use Bullet) All I have done so far is copied over the source code, and I believe I made sure only to copy the appropriate files. I have to be able to modify the source *after* adding in the GMK, so copying a precompiled exe won't solve the problem for me (unless it will, feel free to tell me I'm wrong, I am just learning).
#25
11/03/2009 (1:00 pm)
I recompiled using bullet and it worked. i used the latest GMK and T3D1.0.1/bullet.


However. Note though that right now your AI players will fall through the terrain when you start/stop a mission. I am at work or I would post the link, but just look in this forum you will see it.

Interesting you are using T3D already in class. I would have figured most were still using TGE/TGEA but good deal. I am still using TGE for class.
#26
11/03/2009 (2:13 pm)
havent had that problem in 1.0.1,
editor is fine, vehicles, aiPlayers, boxes, cloth, softbodies, all ok,
no falling through terrain either
#27
11/03/2009 (6:10 pm)
@deepscratch..

Are you sure you haven't made changes to the code other than simply installing it?

http://www.garagegames.com/community/forums/viewthread/102269/1#comment-693177



http://www.garagegames.com/community/forums/viewthread/104455

Others appear to be having the same problem, I even had it with GMK 1_2_5.

Perhaps it is the build you start with? Did you use the Full template?

I can try and re-install and see what happens, but pretty sure I was using 1.2.5 and T3D 1.0.1.

#28
11/03/2009 (6:16 pm)
Hi guys!

I will try to release GMK 1.2.6 this week for T3D 1.0.1 and TGEA 1.8.2. There are only few minor changes.
#29
11/03/2009 (7:20 pm)
He Yuri!

i figured it would not be much longer:)
#30
11/04/2009 (11:10 am)
@Randy,
yeah, I've made changes, but those changes are in no way related to the editor, or AI, infact, I dont use any of the GMK bots or ai, the changes are mostly vehicle related
#31
11/04/2009 (1:19 pm)
OK.

When yuri gets his update I will install. After you said you had no problem I had to go back and think, as my problem may not be a real issue. Do you use Torsion?

The problem I was having I can honestly say never happened on game play. Only during loading and relaoding a mission... Nothing major or a show stopper really.

I'll try again. And the main reason I am not in a rush, is I won't be using the AI bots exactly like in the GMK... Will have my own flair as well:) Waiting for the guide bot as well.

Take care...
#32
11/06/2009 (6:02 pm)
Hey guys, our Columbia College account isn't showing GMK 1.2.5. Does anyone know why this might be? (We can only get 1.2.4)

Also, I was wondering if certain includes and function calls had their names changed between 1.2.4 and 1.2.5, because all of the problems I am having in regards to implementing the GMK involve function calls, header includes, and apparently function parameter changes.

I'm not at home right now, so I don't remember all of them, but these include "resManager.h does not exist" (should I make it say resourceManager.h?), allocXForm does not exist in ______(should I make it say allocUniqueXForm or something?), and there was a function that said it expected one class but got another.

Sorry these are vague examples, but I wondered if anyone else saw these and maybe it's just a matter of going through each error and changing names around.
#33
11/06/2009 (6:13 pm)
Aaron
You have to write a mail to Yuri to get it

#34
11/12/2009 (1:09 pm)
@Aaron R. Baker
Please email me at logicking@logicking.com to get latest version of GMK.

#35
11/18/2009 (1:28 pm)
Just Sent you an email Yuri, for the 1.2.5 version.

Thanks in advance.
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