Game Development Community

Question about Build Size

by Nicolai Dutka · in Torque X 3D · 10/01/2009 (11:13 pm) · 1 replies

Does Torque X allow me to port my game from TGEA to Xbox?

Is there a noticeable size difference between a regular TGEA PC build of my game and a Torque X version for Xbox?

#1
10/02/2009 (11:57 am)
No, there is no direct porting path from TGEA to Torque X. You can re-use your art assetss (models, terrain, skyboxes, textures, sounds, etc.), but the structure of the code (beyond the programming language difference) is very different. TGEA's code is very class hierarchical, like TGE. Torque X is more focused on a component-based approach to implementing game functionality, more like TGB's behaviors model.You can certainly build anything with Torque X that you can build with TGEA, but you won't be able to directly port code straight over.

And as for build size, the game code might be smaller for Torque X. But, you will also need to deploy the XNA Framework as well, which pushes the total package size higher than TGEA.

John K.
www.envygamess.com