Excessive texture memory usage
by Rick Case · in Torque Game Builder · 09/30/2009 (9:55 pm) · 0 replies
My imagemap data is not much more than 2mb on disk, but my game chews up 315mb of mem (Windows).
After modifying
But the problem is now that the editor crashes on me when running after saving the level.
Bottom line: Is there a neat solution for getting my memory back?
After modifying
TextureObject* TextureManager::registerTexture(const char* textureName, const GBitmap* data, bool clampToEdge)as mentioned in www.garagegames.com/community/blogs/view/12968 the mem usage went down to 50mb.
But the problem is now that the editor crashes on me when running after saving the level.
Bottom line: Is there a neat solution for getting my memory back?