Game Development Community

Visual Basic

by Andrew Stewart · in Technical Issues · 04/14/2003 (7:16 pm) · 76 replies

I bought a Visual Basic Begginers book, No experience needed step by step about 900 pages total. I got up to 350 and got tired. I wanted to do stuff but not skip anything either. Most of it was dialogue of the classroom where the author would have students ask questions and he would answer trying to comply to what the reader would ask. Now I have stopped reading the book and have thought about classes. I dont really want to put the book just to waste 50$ could of went to something more.
Im just wondering how do I start programming sooner and still learn everything? Maybe classes where I can actually sit there and learn.
- Lonewolf

About the author

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#61
04/28/2003 (10:10 pm)
Quote:Shannara - of course it makes sense, you just didn't take the time to read it properly!

Ahh, the wonder that is Shanananananna.
#62
04/30/2003 (12:02 pm)
Pat:
Bah, the reason why I have not respond, was due to Pat contradicted himself, lol. Pat, would you care to explain why you assumed no serious game engine could be created in VB? By saying that, you believe no serious game engines could be created in C# nor VC.NET/managed. Do you believe that as well?

Michael:
Nice try :) Try again :)
#63
04/30/2003 (12:14 pm)
I have embarked on a journey to recreate the arcade style space invadors game with VB .NET and then porting to C#. Should be able to hack it out in a couple weeks in between more pressing tasks. Yeah, it might not be an engine but it will be a game ;) built around Direct9

Hell, might even see if GG would publish it for $5 a pop *snicker* (as if that would happen)


-Ron
#64
04/30/2003 (2:00 pm)
Hey, FYI just so you know. VB.NET and C# are now supported by GapiDraw. Just thought some of you might like to know that.
#65
04/30/2003 (2:18 pm)
Quote:
By saying that, you believe no serious game engines could be created in C# nor VC.NET/managed. Do you believe that as well?
Yes.

There was no contradiction in anything that I said. You can write a game engine in anything you want. Like I said before, you can impliment a game engine even if the only two functions you have are increment and decrement (or increment and 1's complement).

Note that I said serious, game engine, not proof of concept trial, a serious game engine.

For Shannara: [link=http://burks.brighton.ac.uk/burks/foldoc/56/83.htm]Definition of Ones Complement[/link]
#66
04/30/2003 (3:26 pm)
ok, lets try this approach. Define 'Serious'? Someone who would be making money from such an engine? Someone who will be publishing a game from such an engine? An 3D engine? What?
#67
04/30/2003 (3:46 pm)
Shana na na
hey hey hey
goodbye
#68
04/30/2003 (5:01 pm)
Anthony: Un-needed and not all that clever.

Shannara: Anything that will be sold in a box. Anything that is remotly number intensive. You will not find a dev team on the face of the earth that will write a 3d engine in Visual Basic and actually try to use it in a corporate environment. For the very same reason that data-structure programing is not done in Visual Basic. For the reason recursion is not first taught in assembly. Different tools for different jobs. Visual Basic is not something you use when speed is desired. That is the bottom line. You can spew out Microsoft propiganda and bullshit all you want, but you will never, ever find a game dev house that will use Visual Basic for their engine. You can go to Microsoft Games department and ask them what they program in, and they will say C++.

The fact that this argument has carried on leads me to two conclusions: 1) You are a troll 2) You are inexperienced. The latter is understandable, and eventually you will understand after you go to college (if you persue CS). The former wastes my time and database entries.
#69
05/01/2003 (7:58 am)
Ok, I see now. You believe that 3D is a serious game engine, Even when quite a few games that come out today is not 3D. Hmm.. I guess I can see why you put 3D out as a number cruncher, since it is. However, I suggest you clarify to VB6, and not VB.net, unless you want to add in C# and VC.NET/managed with your argument against.

Also notice, I never said anything about VB would work for 3D engines. Thats just plain insane. However, you mentioned serious game engines. Then mention 3D.. There are serious 2D engines out there. . . food for thought.

As for you Anthony, your 20 years out of date, try getting with the program, lol.
#70
05/01/2003 (10:15 am)
There is really no such thing as 2D anymore. You are still drawing to 3D space, using either camera-alligned textured polygons, or having a isometric 3D world.

What is the last game that came out that wasn't 3D. I can think of one: Civilization III, and I wouldn't even want to dream about implimenting an AI in Visual Basic.

Another that has yet to be argued for is: who the hell would WANT to create a game engine in anything but C++?
#71
05/01/2003 (10:25 am)
Naughty Dog wrote the vast majority (including engine code, I believe) of 'Jak and Daxter' in a LISP variant.

In this age of hardware acceleration, you can write a decent 3D engine in any language, so long as you're willing to stay away from stuff like software occlusion culling - which you should probably be writing in assembly anyway.

C++'s position as a widely known language doesn't necessarily make it technically superior, so appeals like 'Everyone writes engines in C++' or 'I can't find an engine written in language X' don't really prove anything.
#72
05/01/2003 (10:27 am)
@Pat:

I would :) especialy as a final project for my C#/Vb .NET class at UAT. I am taking VB .NET 2 next semester and from what I hear the professor lets you submit a project proposal and then work the project the last month of the course. I would submit a proposal to-do a small game like space invadors or something simple along those lines.

Yeah, C#/VB .NET _might_ be slower that C++, but their is really nothing stopping you from makeing a game engine with it. as to AI why not? if you can do it in C++ why not do it in VB .NET/C# ??

-Ron
#73
05/01/2003 (10:33 am)
Quote:Naughty Dog wrote the vast majority (including engine code, I believe) of 'Jak and Daxter' in a LISP variant.
Ewwwwwwwwww
#74
05/01/2003 (10:35 am)
My spoon is too big!
#75
07/21/2005 (6:16 am)
Dude, my custom dialog parsing language in torque script beats ALL your silly "languages"!

%dialogTest.text1 =
"/q/What is your color?/Red.|Black.|Blue./" @
"/a/0/" @
	"/q/Why are you red?/I hate you.|I hate me|Diiieeee!!!!/" @
	"/a/0/ /p/ /t/You suck!/" @
	"/a/1/ /p/ /t/You're stupid!/" @
	"/a/2/ /p/ /t/You're silly!/" @
	"/e/" @
"/a/1/ /p/ /t/Fiiiiiive STDs!/" @
"/a/2/ /p/ /t/Woohoooo bluuuuuuueeeeeeeellllllll!!!!!!/" @
"/e/ /t/MUGWA~!/";

%dialogTest.text2 =
"/t/This is some test text./ /c/echo(\"BALH!\");/ /l/ /t/This is some text on a new line./";

%dialogTest.text3 =
"/if/1 == 0;/" @
	"/if/1 == 0;/ /t/1/" @
	"/elseif/1 == 0;/ /t/2-1/" @
	"/elseif/1 == 0;/ /t/2-2/" @
	"/elseif/1 == 1;/ /t/2-3/" @
	"/else/ /t/3/" @
	"/e/" @
"/elseif/1 == 0;/ /t/4/" @
"/else/ /t/5/" @
"/e/" @
"/t/diesss!!!!/";

Now THAT would be a great language to program a game engine in!
#76
07/21/2005 (6:28 am)
Oh crap... accidentally revived a dead thread... That's what I get for drinking and driving the web search engine... Actually... I think I forgot what I was searching for... Hmmmmmm....

/me wanders off
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